[{"data":1,"prerenderedAt":2674},["ShallowReactive",2],{"header-menu-libraries:en":3},{"guide":4,"packages":387,"stats":756,"base":1105,"items":1404,"costumes":1712,"neighborhoods":1975,"updates":2362},[5],{"id":6,"title":7,"author":8,"body":9,"category":346,"coverLabel":347,"coverTone":348,"description":349,"draft":350,"extension":351,"faq":352,"featured":350,"game":368,"h1":369,"keyTakeaways":370,"meta":375,"navigation":376,"path":377,"publishedAt":378,"readTime":379,"seo":380,"sitemap":381,"statCards":382,"stem":383,"tags":384,"updatedAt":378,"__hash__":386},"guide\u002Fen\u002Fguide\u002Fguide.md","Scare Your Neighbor Guide","Scare Your Neighbor Editorial",{"type":10,"value":11,"toc":327},"minimark",[12,39,44,51,55,62,66,73,76,85,91,95,98,176,179,183,192,195,199,202,209,213,220,223,242,246,252,258,264,270,276,280,285,288,292,295,299,302,306,309,313],[13,14,15,16,20,21,24,25,28,29,38],"p",{},"The ",[17,18,19],"strong",{},"Scare Your Neighbor beginner guide"," is built around one repeatable decision: can you scare the next neighbor and get the Package back to your Base? Train ",[17,22,23],{},"Scare"," when the target's chance is too low, train ",[17,26,27],{},"Speed"," when a requirement or escape is the problem, and only push into a harder neighborhood when both stats support the attempt. For the separate upgrade rules, use the ",[30,31,37],"a",{"href":32,"target":33,"rel":34},"\u002Fstats","_blank",[35,36],"noopener","noreferrer","Speed and Scare stats guide",".",[40,41,43],"h2",{"id":42},"the-beginner-progression-loop","The beginner progression loop",[13,45,46,47,50],{},"Your first reliable route is ",[17,48,49],{},"train → scare → steal → return → process → open → reinvest",". The Base is the center of this loop: it contains the training facilities, receives Packages, lets Minions process them, and turns Items into a way to fund the next upgrade.",[52,53],"guide-number-steps",{":items":54},"[\"At the Base, use a Treadmill to raise Speed and a Scare Trainer to raise Scare. Keep both stats moving instead of spending everything on one attribute.\",\"Walk to a nearby neighbor, knock on the door, and read the displayed Scare chance or Speed requirement before committing.\",\"If the scare succeeds, take the Package and run straight back to the Base. Speed matters because the return trip can be the dangerous part.\",\"Place the Package in the Base and let a Minion process it. Do not assume a newly placed Package is ready to open immediately.\",\"Open the processed Package, place useful Items in the Base, and sell low-value or duplicate Items when capacity or cash becomes the bottleneck.\",\"Spend the resulting Money on the stat, equipment, Minion, or capacity upgrade that removes your current blocker, then repeat the route.\"]",[56,57],"guide-video-embed",{":segments":58,"description":59,"title":60,"videoId":61},"[{\"start\":8,\"label\":\"Scare a neighbor, steal the Package, and return it to the Base\"}]","This moment demonstrates the core route from scaring a neighbor and taking the Package to returning it to the Base for Minion processing.","How to steal and process Packages","Idyg0ossWVg",[40,63,65],{"id":64},"how-to-choose-the-next-neighbor","How to choose the next neighbor",[13,67,68,69,72],{},"The target panel is your decision point. Some neighbors show a ",[17,70,71],{},"Scare chance",", while others expose a stat requirement such as Speed. Treat the displayed value as a live check for that attempt rather than relying on a fixed route from an older run.",[13,74,75],{},"A 0% chance is a clear stop signal: return to the Base and train Scare or improve your Costumes before trying again. A low but nonzero chance is still a gamble, especially if losing the attempt costs you the opportunity to carry a Package home. When the target instead shows a Speed requirement, meet that requirement before making the trip; examples in the supplied gameplay include 900, 5,000, and 20,000 Speed, but the full neighborhood table is not documented.",[13,77,78,79,84],{},"The same logic applies to neighborhood progression. Higher neighborhoods are reported as better sources of Packages, but they also require stronger combined progress. Do not advance on Speed alone if the neighbor still rejects your Scare level; check the ",[30,80,83],{"href":81,"target":33,"rel":82},"\u002Fneighborhoods",[35,36],"neighborhood progression guide"," before changing routes.",[56,86],{":segments":87,"description":88,"title":89,"videoId":90},"[{\"start\":153,\"label\":\"Check the Scare and Speed requirements for a neighbor\"}]","This moment supports the target-panel guidance by showing Scare and Speed requirements while moving between neighboring houses.","Check Scare and Speed requirements","J-_FNaNQT9c",[40,92,94],{"id":93},"speed-versus-scare-upgrades","Speed versus Scare upgrades",[13,96,97],{},"Use this rule to avoid wasting Money:",[99,100,101,117],"table",{},[102,103,104],"thead",{},[105,106,107,111,114],"tr",{},[108,109,110],"th",{},"What is stopping progress",[108,112,113],{},"Best next action",[108,115,116],{},"Why",[118,119,120,132,143,154,165],"tbody",{},[105,121,122,126,129],{},[123,124,125],"td",{},"The target shows a very low or 0% Scare chance",[123,127,128],{},"Train Scare or buy a stronger Costume",[123,130,131],{},"Scare is the immediate success gate",[105,133,134,137,140],{},[123,135,136],{},"The target or area shows a Speed requirement",[123,138,139],{},"Train Speed or buy a stronger Speed Aura",[123,141,142],{},"Speed is the entry gate for that target or area",[105,144,145,148,151],{},[123,146,147],{},"You succeed but cannot safely return with the Package",[123,149,150],{},"Train Speed before taking a harder target",[123,152,153],{},"Speed supports the escape and carrying the reward home",[105,155,156,159,162],{},[123,157,158],{},"Packages wait too long at the Base",[123,160,161],{},"Upgrade Minions",[123,163,164],{},"Minions process placed Packages automatically, and faster processing keeps the loop moving",[105,166,167,170,173],{},[123,168,169],{},"The Base fills with weak or repeated Items",[123,171,172],{},"Sell low-value duplicates and review capacity",[123,174,175],{},"Free space and Money for the next useful upgrade",[13,177,178],{},"Costumes support Scare progression and Speed Auras support movement. Their exact prices and full stat values are not established by the supplied evidence, so compare the current shop panel rather than budgeting from an old price list.",[40,180,182],{"id":181},"bringing-packages-home","Bringing Packages home",[13,184,185,186,191],{},"After a successful scare, the objective is not complete when the Package leaves the neighbor's house. Run directly to your Base, place it in an available slot, and wait for the Minion to finish processing. The ",[30,187,190],{"href":188,"target":33,"rel":189},"\u002Fbase",[35,36],"Base guide"," covers the processing and reinvestment steps in detail. The available gameplay evidence shows that Minions can process multiple Packages and can be upgraded; this makes them particularly valuable once you are taking repeated trips.",[13,193,194],{},"If a return trip is failing, do not immediately spend on another target. First ask whether Speed is too low, whether the route is too long, or whether you are taking a target above your current Scare level. A safer lower-tier Package can fund the training needed for the next attempt.",[40,196,198],{"id":197},"managing-items-and-money","Managing Items and Money",[13,200,201],{},"Processed Packages produce Items such as snow globes, lamps, boomboxes, bicycles, skateboards, vacuums, robots, arcade machines, tables, and hovercrafts in the supplied records. The exact drop pool and complete income table are not documented, so use the Item's current displayed value as the authority.",[13,203,204,205,208],{},"Keep useful or higher-income Items in the Base when you need a steady cash flow. Sell low-value repeats when the Base is full or when the sale directly funds a needed training or equipment upgrade. The ",[17,206,207],{},"Index"," records Items you have obtained, which helps you recognize duplicates without treating every new Package as a reason to keep everything.",[40,210,212],{"id":211},"moving-into-higher-neighborhoods","Moving into higher neighborhoods",[13,214,215,216,219],{},"Progress through the reported neighborhood tiers—",[17,217,218],{},"common, uncommon, rare, epic, legendary, mythical, cosmic, and secret","—by checking the requirements in the current area. The names indicate the progression structure, not a guaranteed universal order of exact stats or drops; a complete verified threshold and reward table is not available in the supplied evidence.",[13,221,222],{},"Before crossing into a harder area, use this checklist:",[224,225,226,230,233,236,239],"ul",{},[227,228,229],"li",{},"Your Scare chance is acceptable for the target you intend to try.",[227,231,232],{},"Your Speed meets the displayed requirement, if one is shown.",[227,234,235],{},"You have enough Base capacity for the Package you plan to bring home.",[227,237,238],{},"Your Minions are not leaving the Base permanently blocked with unprocessed Packages.",[227,240,241],{},"You have a cash plan for the next training or equipment purchase if the attempt fails.",[40,243,245],{"id":244},"common-beginner-mistakes","Common beginner mistakes",[13,247,248,251],{},[17,249,250],{},"Training only one stat."," Speed cannot replace a failed scare, and Scare cannot satisfy a Speed gate. Keep both progressing.",[13,253,254,257],{},[17,255,256],{},"Opening a Package before processing finishes."," Place it at the Base and wait for the Minion state to change before trying to open it.",[13,259,260,263],{},[17,261,262],{},"Chasing the highest visible target."," A harder neighbor is only worthwhile when its displayed chance and requirement are within reach. Farm a reliable lower target instead of repeatedly losing attempts.",[13,265,266,269],{},[17,267,268],{},"Keeping every Item."," Duplicates can consume Base capacity and delay useful upgrades. Check the displayed value and sell the items that are no longer helping your income or Index progress.",[13,271,272,275],{},[17,273,274],{},"Treating example thresholds as a complete table."," The evidence includes several Speed examples, but not every neighbor's requirement. Always read the current target panel.",[40,277,279],{"id":278},"faq","FAQ",[281,282,284],"h3",{"id":283},"what-is-the-fastest-way-to-progress","What is the fastest way to progress?",[13,286,287],{},"There is no verified universal fastest route. The consistent approach is to farm a target you can scare reliably, return its Package safely, let Minions process it, and reinvest the proceeds into the stat or system currently blocking the next target.",[281,289,291],{"id":290},"is-speed-more-important-than-scare","Is Speed more important than Scare?",[13,293,294],{},"Neither is always more important. Scare determines whether the theft can begin, while Speed handles requirements and the return trip. Raise the stat named by the current failure, then keep the other close enough that it does not become the next blocker.",[281,296,298],{"id":297},"what-should-i-do-when-the-base-is-full","What should I do when the Base is full?",[13,300,301],{},"Open processed Packages, keep Items that support income or collection progress, and sell low-value duplicates. The supplied evidence confirms that Base capacity can become a practical limit, but it does not provide a complete capacity table.",[281,303,305],{"id":304},"are-the-exact-costume-aura-and-minion-prices-documented","Are the exact Costume, Aura, and Minion prices documented?",[13,307,308],{},"No. The supplied gameplay shows these upgrade categories and their progression role, but not a complete reliable price sheet. Use the live in-game shop and upgrade panels for current costs.",[40,310,312],{"id":311},"sources","Sources",[13,314,315,316,319,320,326],{},"This guide was reviewed on ",[17,317,318],{},"October 30, 2026",". It synthesizes the supplied gameplay transcripts for the Scare–Package–Base loop, training, Minions, equipment, Items, and progression examples. The Roblox metadata identifies the game at ",[30,321,325],{"href":322,"rel":323},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F124710677460732\u002FScare-Your-Neighbor",[324],"nofollow","Scare Your Neighbor",". The supplied Wiki index contains no verified Fandom article and only a codes page; it does not establish a complete mechanics or requirements database. Exact target tables, drop rates, item incomes, upgrade prices, and all neighborhood thresholds remain unverified where not shown in the current game.",{"title":328,"searchDepth":329,"depth":329,"links":330},"",2,[331,332,333,334,335,336,337,338,345],{"id":42,"depth":329,"text":43},{"id":64,"depth":329,"text":65},{"id":93,"depth":329,"text":94},{"id":181,"depth":329,"text":182},{"id":197,"depth":329,"text":198},{"id":211,"depth":329,"text":212},{"id":244,"depth":329,"text":245},{"id":278,"depth":329,"text":279,"children":339},[340,342,343,344],{"id":283,"depth":341,"text":284},3,{"id":290,"depth":341,"text":291},{"id":297,"depth":341,"text":298},{"id":304,"depth":341,"text":305},{"id":311,"depth":329,"text":312},"Guide",null,"amber","Learn the complete Scare Your Neighbor loop: train Speed and Scare, steal packages, process them at your base, and progress through neighborhoods.",false,"md",[353,356,359,362,365],{"question":354,"answer":355},"What do you do first in Scare Your Neighbor?","Use the Treadmills and Scare Trainers at your Base to raise Speed and Scare, then approach a nearby neighbor and check the displayed chance or requirement before trying to steal a Package.",{"question":357,"answer":358},"What are Speed and Scare used for?","Scare controls whether you can successfully frighten a neighbor, while Speed helps meet target or neighborhood requirements and improves your chance of getting a stolen Package back to the Base.",{"question":360,"answer":361},"How do you open Packages in Scare Your Neighbor?","Place a stolen Package at your Base and wait for a Minion to process it. Once it is ready, open it to receive an Item that can be placed, kept, or sold.",{"question":363,"answer":364},"Should you upgrade Speed or Scare first?","Upgrade the stat that is blocking your next attempt: raise Scare when the target's chance is too low, and raise Speed when a target or neighborhood shows a Speed requirement or your return trips are unsafe.",{"question":366,"answer":367},"Are there fixed Speed requirements for every neighbor?","No complete target table is documented in the supplied evidence. Examples include 900, 5,000, and 20,000 Speed, so use the requirement shown by the current target instead of treating one example as universal.","scare your neighbor","Scare Your Neighbor Beginner Guide",[371,372,373,374],"Check a neighbor's Scare chance or requirement before attempting the theft.","Balance Scare for successful scares with Speed for requirements and safe returns.","Take every stolen package back to your Base so Minions can process it.","Sell low-value duplicates and reinvest Money into training, equipment, Minions, and capacity.",{},true,"\u002Fguide","2026-10-30","6 min read",{"title":7,"description":349},{"loc":377,"lastmod":378},[],"en\u002Fguide\u002Fguide",[368,385],"scare your neighbor Guide","S1vvWQqWB9ccIDtSocs5dTM2tUNxidNAj54XE-CGwW0",[388],{"id":389,"title":390,"author":391,"body":392,"category":727,"coverLabel":347,"coverTone":348,"description":728,"draft":350,"extension":351,"faq":729,"featured":350,"game":368,"h1":742,"keyTakeaways":743,"meta":747,"navigation":376,"path":748,"publishedAt":378,"readTime":749,"seo":750,"sitemap":751,"statCards":752,"stem":753,"tags":754,"updatedAt":378,"__hash__":755},"packages\u002Fen\u002Fpackages\u002Fpackages.md","Scare Your Neighbor Packages Guide","scare your neighbor Editorial",{"type":10,"value":393,"toc":719},[394,516,520,523,526,530,533,539,542,546,573,576,591,594,598,601,634,637,641,647,653,659,665,671,674],[395,396,397,400,417,420,423,427,440],"guide-quick-guide",{},[13,398,399],{},"items:",[224,401,402,405,408,411,414],{},[227,403,404],{},"label: \"1. Scare\"\ntext: \"Check the neighbor's displayed scare chance or requirement and succeed at the door.\"",[227,406,407],{},"label: \"2. Steal\"\ntext: \"Take the package and run back to Base while avoiding pursuit.\"",[227,409,410],{},"label: \"3. Process\"\ntext: \"Place it in Base and wait for a Minion to break it.\"",[227,412,413],{},"label: \"4. Open\"\ntext: \"Open the processed package, then keep, equip, display, or sell the item.\"",[227,415,416],{},"label: \"5. Reinvest\"\ntext: \"Use the income for Scare, Speed, Costumes, Speed Auras, Minions, and Base management.\"",[418,419],"hr",{},[13,421,422],{},"Scare Your Neighbor packages are a pipeline, not an instant reward. You must scare the neighbor, carry the package home, let your Minions process it, and then decide what to do with the item inside. This route is the practical way to turn a successful scare into collection progress and Base income.",[40,424,426],{"id":425},"how-the-package-loop-works","How the package loop works",[13,428,429,430,432,433,435,436,439],{},"The useful decision is identifying which part of the loop is failing. If the target will not scare, improve ",[17,431,23],{},". If you lose the package while running home, improve ",[17,434,27],{},". If packages pile up at Base, improve ",[17,437,438],{},"Minions"," or clear storage.",[441,442,443,446,486,488,491,495,502,510],"guide-table",{},[13,444,445],{},"columns:",[224,447,448,451,454,457,460,466,471,476,481],{},[227,449,450],{},"key: \"stage\"\nlabel: \"Stage\"",[227,452,453],{},"key: \"action\"\nlabel: \"Player action\"",[227,455,456],{},"key: \"main_requirement\"\nlabel: \"Main requirement\"",[227,458,459],{},"key: \"result\"\nlabel: \"Result\"\nrows:",[227,461,462],{},[463,464,465],"span",{},"\"Scare\", \"Trigger the scare at a neighbor's door\", \"Displayed scare chance or Scare requirement\", \"Access to the package\"",[227,467,468],{},[463,469,470],{},"\"Carry\", \"Take the package back to Base\", \"Enough Speed to escape pursuit\", \"Package reaches Base\"",[227,472,473],{},[463,474,475],{},"\"Process\", \"Place the package in Base\", \"Available Base space and a Minion\", \"Package becomes ready to open\"",[227,477,478],{},[463,479,480],{},"\"Open\", \"Open the processed package\", \"Completed processing\", \"An item or money source\"",[227,482,483],{},[463,484,485],{},"\"Manage\", \"Keep, equip, display, or sell the item\", \"Base space and income needs\", \"Collection progress or money\"",[418,487],{},[13,489,490],{},"The rows describe the order of operations, not separate package types. The available evidence does not provide a complete package-tier table, fixed processing times, drop rates, or fixed item prices.",[40,492,494],{"id":493},"scare-a-neighbor-and-take-the-package","Scare a neighbor and take the package",[13,496,497,498,501],{},"Approach the neighbor's door and trigger the scare attempt. The target displays a scare chance or requirement; one recorded attempt showed a ",[17,499,500],{},"75% scare chance",", but that example should not be treated as a universal rate for every neighbor.",[13,503,504,505,509],{},"After a successful scare, take the package immediately. Stronger neighbors and higher Neighborhoods are a progression target, so raise Scare before repeatedly trying a target that you cannot qualify for. Compare the documented route in the ",[30,506,508],{"href":81,"target":33,"rel":507},[35,36],"neighborhoods guide"," before taking that risk. The records show progression through common, uncommon, rare, epic, legendary, mythical, cosmic, and secret areas, but they do not establish the exact requirement for every area.",[56,511],{":segments":512,"description":513,"title":514,"videoId":515},"[{\"start\":11,\"label\":\"Scare neighbors, escape with packages, and place them in Base\"}]","This moment supports the package loop by showing how scaring neighbors and escaping with packages leads to better packages and Base processing.","Steal packages and escape for better rewards","uQgq49VuXY4",[40,517,519],{"id":518},"carry-the-package-back-to-base","Carry the package back to Base",[13,521,522],{},"The escape is a separate risk from the scare check. Once you have the package, run directly to Base and avoid the pursuing neighbor. Speed improves movement and is especially important when a stronger target can catch you.",[13,524,525],{},"If a neighbor catches you or the package is dropped, treat the attempt as a failed delivery and return to training rather than assuming the package was secured. A successful scare alone does not complete the package cycle; the package must reach Base.",[40,527,529],{"id":528},"process-packages-with-minions","Process packages with Minions",[13,531,532],{},"Place the package in an available Base position. Minions then break packages over time, after which you can open them. Minions are the efficiency upgrade: they do not replace the scare or escape steps, but they reduce the waiting bottleneck once packages are safely home.",[56,534],{":segments":535,"description":536,"title":537,"videoId":538},"[{\"start\":18,\"label\":\"Bring the package to Base and open the Snow Globe reward\"}]","This moment supports the processing section by showing a stolen package brought to Base, processed by Minions, and opened for a Snow Globe reward.","Process and open a package at Base","_ntLMl-vV4Q",[13,540,541],{},"When your Base is filling up, stop stealing temporarily and process or open what you already have. The supplied records do not document a fixed number of package slots, a universal processing duration, or a complete Minion speed table, so use the live Base display for those values.",[40,543,545],{"id":544},"choose-what-to-do-with-the-reward","Choose what to do with the reward",[13,547,548,549,552,553,552,556,552,559,562,563,566,567,572],{},"Recorded openings show items such as ",[17,550,551],{},"Snow Globe",", ",[17,554,555],{},"Penny",[17,557,558],{},"Dice",[17,560,561],{},"Lava Lamp",", and ",[17,564,565],{},"Toy Robot",". See the ",[30,568,571],{"href":569,"target":33,"rel":570},"\u002Fitems",[35,36],"Items guide"," when deciding which reward to place, equip, or sell. These examples demonstrate the reward flow, not a complete or ranked drop list. Other observed item types include collectible objects that can generate money over time.",[13,574,575],{},"Use this simple Base decision rule:",[577,578,579,582,585,588],"ol",{},[227,580,581],{},"Keep or display a high-income item when it improves your ongoing money production.",[227,583,584],{},"Equip an item when it is useful for your current progression and the game allows it.",[227,586,587],{},"Sell weak or repeated items when Base space is the immediate constraint.",[227,589,590],{},"Reinvest the money into the stat or Minion upgrade that addresses your current failure point.",[13,592,593],{},"Do not compare items using a fixed price or income number from this guide. The supplied evidence does not provide a complete value table, and item value can be affected by what is currently shown in your Base.",[40,595,597],{"id":596},"improve-package-quality-and-efficiency","Improve package quality and efficiency",[13,599,600],{},"Better package access is tied to progression rather than a separate package button. Move through the loop in this order:",[224,602,603,609,614,620,631],{},[227,604,605,606,608],{},"Train ",[17,607,23],{}," to qualify for a stronger neighbor.",[227,610,605,611,613],{},[17,612,27],{}," to survive the return trip.",[227,615,616,617,619],{},"Upgrade ",[17,618,438],{}," when safe packages are waiting too long.",[227,621,622,623,626,627,630],{},"Buy ",[17,624,625],{},"Costumes"," or ",[17,628,629],{},"Speed Auras"," when they help meet the next target's requirements.",[227,632,633],{},"Expand your usable Base space by opening, equipping, displaying, or selling existing items before another stealing run.",[13,635,636],{},"The evidence indicates that tougher Neighborhoods generally offer better package quality, but it does not document a full neighborhood-to-package mapping. Consider a higher area a progression opportunity, not a guaranteed named reward source.",[40,638,640],{"id":639},"package-mistakes-and-recovery","Package mistakes and recovery",[13,642,643,646],{},[17,644,645],{},"The scare fails:"," Check the target's displayed chance or requirement, then train Scare or choose an easier neighbor.",[13,648,649,652],{},[17,650,651],{},"The neighbor catches you:"," Train Speed, improve your route, and retry only when you can reliably reach Base.",[13,654,655,658],{},[17,656,657],{},"Packages wait too long:"," Upgrade Minions and avoid adding more packages until the Base queue is under control.",[13,660,661,664],{},[17,662,663],{},"Base is full:"," Open processed packages, keep only useful items, and sell low-value or duplicate items.",[13,666,667,670],{},[17,668,669],{},"You are unsure which item is best:"," Compare the income shown by your live Base and preserve the stronger producer; no complete fixed item-value list is documented here.",[13,672,673],{},"Your next run should target the current bottleneck: Scare for access, Speed for delivery, or Minions and space for throughput.",[675,676,677,685,692,700,708,716],"details",{},[678,679,680,682],"summary",{},[463,681,312],{},[463,683,684],{},"Reviewed October 30, 2026",[13,686,687,689],{},[30,688],{"href":322},[30,690,322],{"href":322,"rel":691},[324],[13,693,694,697],{},[30,695],{"href":696},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=_ntLMl-vV4Q",[30,698,696],{"href":696,"rel":699},[324],[13,701,702,705],{},[30,703],{"href":704},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=Idyg0ossWVg",[30,706,704],{"href":704,"rel":707},[324],[13,709,710,713],{},[30,711],{"href":712},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=uQgq49VuXY4",[30,714,712],{"href":712,"rel":715},[324],[13,717,718],{},"The official Roblox listing establishes the game identity and public game URL. The dated gameplay records show the scare, package-carrying, Base placement, Minion processing, opening, and item-management sequence. They also show individual reward examples and a 75% scare-chance display, but do not establish complete drop rates, package tiers, fixed prices, processing times, storage limits, or an exhaustive neighborhood mapping. In-game values and requirements shown in the live experience take precedence when they differ.",{"title":328,"searchDepth":329,"depth":329,"links":720},[721,722,723,724,725,726],{"id":425,"depth":329,"text":426},{"id":518,"depth":329,"text":519},{"id":528,"depth":329,"text":529},{"id":544,"depth":329,"text":545},{"id":596,"depth":329,"text":597},{"id":639,"depth":329,"text":640},"Packages","Learn how Scare Your Neighbor packages work, from scaring a neighbor and escaping with the package to processing it with Minions and managing the reward.",[730,733,736,739],{"question":731,"answer":732},"How do I get a package in Scare Your Neighbor?","Scare a neighbor successfully, take the package from the door, and carry it back to your Base before the neighbor catches you.",{"question":734,"answer":735},"Do packages open immediately?","No. Place the package in your Base and let a Minion process it before you open it.",{"question":737,"answer":738},"What can packages give you?","The supplied gameplay records show rewards including Snow Globe, Penny, Dice, Lava Lamp, and Toy Robot, but they do not establish a complete drop table or fixed odds.",{"question":740,"answer":741},"What should I upgrade first for packages?","Train Scare when you cannot qualify for a target, train Speed when you lose packages during the escape, and upgrade Minions when processing creates the bottleneck.","Packages: Steal, Process & Open",[744,745,746],"A package requires a successful scare, a safe return to Base, Minion processing, and a manual opening.","Scare helps you qualify for tougher neighbors; Speed helps you escape with the package.","Keep high-income items, sell weak duplicates, and clear Base space before stealing more.",{},"\u002Fpackages","5 min read",{"title":390,"description":728},{"loc":748,"lastmod":378},[],"en\u002Fpackages\u002Fpackages",[368,727],"jLBzeYIPkxc7qX5Mcwfc1-ik7xa-zpAk2LpOmjYuGx4",[757],{"id":758,"title":759,"author":8,"body":760,"category":1081,"coverLabel":347,"coverTone":348,"description":1082,"draft":350,"extension":351,"faq":1083,"featured":350,"game":325,"h1":766,"keyTakeaways":1093,"meta":1097,"navigation":376,"path":32,"publishedAt":378,"readTime":1098,"seo":1099,"sitemap":1100,"statCards":1101,"stem":1102,"tags":1103,"updatedAt":378,"__hash__":1104},"stats\u002Fen\u002Fstats\u002Fstats.md","Scare Your Neighbor Stats Guide",{"type":10,"value":761,"toc":1069},[762,767,776,780,858,861,865,921,926,930,933,963,974,979,983,992,1001,1005,1008,1010,1014,1017,1021,1024,1028,1031],[763,764,766],"h1",{"id":765},"scare-your-neighbor-stats","Scare Your Neighbor Stats",[13,768,769,770,772,773,775],{},"Scare Your Neighbor stats are built around two different jobs: ",[17,771,27],{}," helps you move through the map and get away with a package, while ",[17,774,23],{}," helps you frighten neighbors successfully. For the safest progression, train both instead of treating one as a replacement for the other.",[40,777,779],{"id":778},"speed-vs-scare","Speed vs. Scare",[99,781,782,798],{},[102,783,784],{},[105,785,786,789,792,795],{},[108,787,788],{},"Stat",[108,790,791],{},"Main use",[108,793,794],{},"Where to improve it",[108,796,797],{},"What to check",[118,799,800,829],{},[105,801,802,806,809,823],{},[123,803,804],{},[17,805,27],{},[123,807,808],{},"Movement, escapes, and access to higher areas",[123,810,811,815,816,819,820,822],{},[812,813,814],"code",{},"Treadmills"," at your ",[812,817,818],{},"Base","; ",[812,821,629],{}," add further movement support",[123,824,825,826,828],{},"Area or neighbor requirements, plus whether you can return to your ",[812,827,818],{}," safely",[105,830,831,835,842,851],{},[123,832,833],{},[17,834,23],{},[123,836,837,838,841],{},"Frightening a ",[812,839,840],{},"Neighbor"," and improving the displayed success chance",[123,843,844,847,848,850],{},[812,845,846],{},"Scare Trainers"," or the training mirror; ",[812,849,625],{}," mainly add Scare support",[123,852,853,854,857],{},"The target's ",[812,855,856],{},"Scare Chance"," and any visible Scare requirement",[13,859,860],{},"The game does not present these as interchangeable stats. A high Scare value does not solve a Speed gate, and extra Speed does not automatically make a difficult neighbor easy to frighten.",[40,862,864],{"id":863},"how-to-train-stats","How to train stats",[577,866,867,877,884,899,909],{},[227,868,869,870,872,873,876],{},"Return to your ",[812,871,818],{}," and use the ",[812,874,875],{},"Treadmill"," to build Speed when movement, an area gate, or an escape is your immediate problem.",[227,878,879,880,883],{},"Use the ",[812,881,882],{},"Scare Trainer"," or mirror to build Scare after you can move around reliably.",[227,885,886,887,890,891,894,895,898],{},"Spend ",[812,888,889],{},"Money"," on a suitable ",[812,892,893],{},"Costume"," for more Scare support or a ",[812,896,897],{},"Speed Aura"," for movement support, then equip it before checking the next target.",[227,900,901,902,905,906,908],{},"Visit a ",[812,903,904],{},"Neighborhood",", approach the neighbor, and knock to view the current ",[812,907,856],{}," or displayed requirement.",[227,910,911,912,915,916,819,918,920],{},"Attempt the target only when the chance and your escape route are acceptable. If you succeed, take the ",[812,913,914],{},"Package"," back to your ",[812,917,818],{},[812,919,27],{}," matters because police or other neighbors may pursue you.",[56,922],{":segments":923,"description":924,"title":925,"videoId":61},"[{\"start\":108,\"label\":\"Train Scare, then buy Costumes and Speed Auras\"}]","These moments show the training and equipment upgrades described in this section, including building Scare before buying Costumes and Speed Auras.","Train Stats and Buy Scare Your Neighbor Upgrades",[40,927,929],{"id":928},"choosing-what-to-upgrade-first","Choosing what to upgrade first",[13,931,932],{},"Use the problem in front of you to decide where the next upgrade goes:",[224,934,935,943,951,957],{},[227,936,937,940,941,38],{},[17,938,939],{},"You cannot reach or leave an area safely:"," prioritize Speed and consider a ",[812,942,897],{},[227,944,945,948,949,38],{},[17,946,947],{},"The neighbor's chance is too low:"," prioritize Scare and consider a ",[812,950,893],{},[227,952,953,956],{},[17,954,955],{},"You can scare the neighbor but keep losing the chase:"," keep the Scare level and raise Speed before attempting another package run.",[227,958,959,962],{},[17,960,961],{},"A new neighborhood has a visible requirement:"," meet both displayed stats where possible; raising only one may leave you unable to challenge or escape.",[13,964,965,966,969,970,973],{},"Observed gameplay includes examples around ",[17,967,968],{},"800 Scare"," and ",[17,971,972],{},"900 Speed",", but these are requirements shown in particular situations, not a complete universal stat chart. Higher progression can use values in the thousands, and the full area-by-area thresholds are not documented here.",[56,975],{":segments":976,"description":977,"title":978,"videoId":90},"[{\"start\":149,\"label\":\"See 800 Scare and 900 Speed requirements\"}]","The linked moment supports the section's examples of visible Scare and Speed requirements for progression.","Check Scare and Speed Requirements",[40,980,982],{"id":981},"reading-scare-chance-correctly","Reading Scare Chance correctly",[13,984,985,987,988,991],{},[812,986,856],{}," is a target-specific decision signal, not a permanent account percentage. One observed neighbor showed ",[17,989,990],{},"75%",", but that does not mean every neighbor has a 75% chance or that the number stays unchanged. Treat the value shown after approaching and knocking as the useful value for that attempt.",[13,993,994,995,997,998,1000],{},"The practical rule is to improve Scare when the displayed chance is poor, then recheck the target. If the chance is acceptable but the run back to Base is dangerous, invest in Speed instead. Successful runs produce packages that can be processed by ",[812,996,438],{},"; the resulting items can be sold for ",[812,999,889],{}," to fund the next training or equipment purchase.",[40,1002,1004],{"id":1003},"what-is-not-documented","What is not documented",[13,1006,1007],{},"The available evidence does not establish a complete formula for Scare Chance, exact stat gains per training action, full Costume or Aura prices, or every Neighborhood threshold. It also does not provide a complete named list of all equipment tiers. Use the values shown in your server as the decisive check when a target, item, or area presents a requirement.",[40,1009,279],{"id":278},[281,1011,1013],{"id":1012},"does-speed-increase-scare-chance","Does Speed increase Scare Chance?",[13,1015,1016],{},"The evidence separates the two roles: Speed supports movement, escape, and progression gates, while Scare supports frightening neighbors. Do not assume a Speed upgrade directly increases the displayed Scare Chance.",[281,1018,1020],{"id":1019},"should-i-buy-a-costume-or-a-speed-aura","Should I buy a Costume or a Speed Aura?",[13,1022,1023],{},"Buy a Costume when Scare is holding back the next neighbor. Buy a Speed Aura when movement, an area requirement, or the return trip is holding you back. Their exact prices and complete bonuses are not documented here, so compare the in-game purchase preview before spending Money.",[281,1025,1027],{"id":1026},"why-did-a-successful-scare-still-fail-to-pay-off","Why did a successful scare still fail to pay off?",[13,1029,1030],{},"Frightening the neighbor and completing the package run are separate parts of the loop. You still need enough Speed to escape pursuit and return the Package to Base, where Minions can process it.",[675,1032,1033,1039,1046,1053,1061],{},[678,1034,1035,1037],{},[463,1036,312],{},[463,1038,684],{},[13,1040,1041,1043],{},[30,1042],{"href":322},[30,1044,322],{"href":322,"rel":1045},[324],[13,1047,1048,1050],{},[30,1049],{"href":704},[30,1051,704],{"href":704,"rel":1052},[324],[13,1054,1055,1058],{},[30,1056],{"href":1057},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=J-_FNaNQT9c",[30,1059,1057],{"href":1057,"rel":1060},[324],[13,1062,1063,1066],{},[30,1064],{"href":1065},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=EaesWi40oA4",[30,1067,1065],{"href":1065,"rel":1068},[324],{"title":328,"searchDepth":329,"depth":329,"links":1070},[1071,1072,1073,1074,1075,1076],{"id":778,"depth":329,"text":779},{"id":863,"depth":329,"text":864},{"id":928,"depth":329,"text":929},{"id":981,"depth":329,"text":982},{"id":1003,"depth":329,"text":1004},{"id":278,"depth":329,"text":279,"children":1077},[1078,1079,1080],{"id":1012,"depth":341,"text":1013},{"id":1019,"depth":341,"text":1020},{"id":1026,"depth":341,"text":1027},"Stats","Learn how Speed and Scare work in Scare Your Neighbor, what to train first, and how to prepare for neighbors and neighborhoods.",[1084,1087,1090],{"question":1085,"answer":1086},"What is the difference between Speed and Scare?","Speed mainly supports movement, escapes, and area access, while Scare mainly supports the chance of frightening a neighbor.",{"question":1088,"answer":1089},"Is 75% Scare Chance a fixed stat?","No. It is an observed chance for a particular neighbor and can change with your Scare and the target's strength.",{"question":1091,"answer":1092},"What stats should I train first?","Train Speed first when you need to move or escape more reliably, then train Scare until the next neighbor's displayed chance or requirement is workable.",[1094,1095,1096],"Speed helps with movement, escapes, and area requirements.","Scare improves your chance of successfully frightening a neighbor.","Check both stats before entering a higher neighborhood or taking a package.",{},"4 min read",{"title":759,"description":1082},{"loc":32,"lastmod":378},[],"en\u002Fstats\u002Fstats",[325,766],"2la4rroTacZrFSJzJf1Pt2cbxTMA8xmad3fEVz9bgFI",[1106],{"id":1107,"title":1108,"author":8,"body":1109,"category":818,"coverLabel":347,"coverTone":348,"description":1375,"draft":350,"extension":351,"faq":1376,"featured":350,"game":368,"h1":1108,"keyTakeaways":1392,"meta":1396,"navigation":376,"path":188,"publishedAt":378,"readTime":749,"seo":1397,"sitemap":1398,"statCards":1399,"stem":1400,"tags":1401,"updatedAt":378,"__hash__":1403},"base\u002Fen\u002Fbase\u002Fbase.md","Scare Your Neighbor Base Guide",{"type":10,"value":1110,"toc":1362},[1111,1133,1137,1140,1169,1182,1187,1191,1194,1198,1201,1205,1212,1235,1238,1243,1247,1253,1257,1264,1268,1271,1291,1294,1298,1302,1305,1309,1312,1316,1319,1323,1326],[13,1112,1113,1114,1117,1118,1120,1121,1123,1124,1127,1128,1132],{},"If you are looking for a ",[17,1115,1116],{},"Scare Your Neighbor Base"," guide, treat the Base as the center of the whole progression loop—not just a safe place to store loot. You bring stolen ",[812,1119,727],{}," home, let ",[812,1122,438],{}," process them into ",[812,1125,1126],{},"Items",", then decide what to equip, keep, sell, and upgrade. The ",[30,1129,1131],{"href":748,"target":33,"rel":1130},[35,36],"package loop guide"," explains how to secure that delivery, while the best early habit is to reinvest each payout into the part of the loop that is slowing you down.",[40,1134,1136],{"id":1135},"what-the-base-does","What the Base does",[13,1138,1139],{},"The Base connects four stages that should be repeated in order:",[577,1141,1142,1151,1157,1163],{},[227,1143,1144,1147,1148,1150],{},[17,1145,1146],{},"Return with a Package."," Scare a ",[812,1149,840],{},", take the Package, and escape back to your Base.",[227,1152,1153,1156],{},[17,1154,1155],{},"Place it for processing."," Put the Package in an available storage position. Multiple Packages can be placed, but the maximum capacity is not confirmed by the supplied evidence.",[227,1158,1159,1162],{},[17,1160,1161],{},"Let Minions process it."," Minions, including robot-style helpers shown in the available footage, break Packages automatically. Upgrading them makes the processing step faster, although a complete level and price table is not documented.",[227,1164,1165,1168],{},[17,1166,1167],{},"Handle the resulting Item."," Open the completed Package, then equip a stronger Item, keep a collection entry, or sell an unwanted duplicate.",[13,1170,1171,1172,1175,1176,1178,1179,1181],{},"That makes the practical loop ",[17,1173,1174],{},"steal → return → process → open → equip or sell → reinvest",". If you are spending most of your time waiting, the processing step is the likely bottleneck. If you cannot escape a Neighbor, improve ",[812,1177,27],{},"; if you cannot scare the target, improve ",[812,1180,23],{}," or use a better route.",[56,1183],{":segments":1184,"description":1185,"title":1186,"videoId":61},"[{\"start\":21,\"label\":\"Return a stolen Package to the Base\"}]","This moment supports the Base loop by showing a stolen Package returned to the Base and left for Minions to process.","Bring Packages back to the Base for processing",[40,1188,1190],{"id":1189},"manage-packages-and-minions","Manage Packages and Minions",[13,1192,1193],{},"Use the Base in a way that keeps processing active while you prepare the next theft.",[441,1195],{":columns":1196,":rows":1197},"[{\"key\":\"stage\",\"label\":\"Base stage\"},{\"key\":\"action\",\"label\":\"What to do\"},{\"key\":\"decision\",\"label\":\"Why it matters\"}]","[[\"Package storage\",\"Place each stolen Package in an available Base position\",\"Keeps the theft-to-income loop moving; exact capacity is not documented\"],[\"Minion processing\",\"Leave Packages for Minions to break\",\"Faster processing reduces the wait before you can open the Package\"],[\"Package opening\",\"Open the completed Package and inspect the Item\",\"Reveals whether the result is worth equipping, keeping, or selling\"]]",[13,1199,1200],{},"Do not treat a displayed capacity, price, or processing duration from another guide as a permanent rule. The local evidence confirms the functions of Packages and Minions, but not a full capacity limit, upgrade-cost progression, maximum level, or fixed timer. Use the current in-game panel for those mutable values.",[40,1202,1204],{"id":1203},"choose-what-to-do-with-items","Choose what to do with Items",[13,1206,1207,1208,1211],{},"After a Package opens, compare the result with what you already have instead of automatically replacing your equipped Item. Use the ",[30,1209,571],{"href":569,"target":33,"rel":1210},[35,36]," for the keep, equip, and sell decision.",[224,1213,1214,1220,1229],{},[227,1215,1216,1219],{},[17,1217,1218],{},"Equip it"," when it is the better available income option or fits your current progression.",[227,1221,1222,1225,1226,1228],{},[17,1223,1224],{},"Keep it"," when it fills an ",[812,1227,207],{}," entry or is useful as a collection result.",[227,1230,1231,1234],{},[17,1232,1233],{},"Sell it"," when it is a low-value or unwanted duplicate and it will not replace a better equipped Item or a needed collection entry.",[13,1236,1237],{},"This distinction matters because “equip the best” and “sell Items” are separate Base actions. A duplicate can still be useful for the Index, while a new-looking Item is not automatically better. The supplied footage shows example Items with different displayed values, including a result producing five Money per second, but it does not establish a complete value list or a universal income formula.",[56,1239],{":segments":1240,"description":1241,"title":1242,"videoId":515},"[{\"start\":505,\"label\":\"Equip better Items and sell weaker ones\"}]","This moment supports the Item-management advice by showing Packages opened, stronger Items equipped, and lower-value Items sold for Money.","Open Packages and manage Base Items",[40,1244,1246],{"id":1245},"collect-money-and-reinvest-it","Collect Money and reinvest it",[13,1248,1249,1250,1252],{},"Items in the Base continue producing ",[812,1251,889],{},", which you return to collect. Use each payout to improve the next limiting step rather than buying upgrades in a fixed order:",[441,1254],{":columns":1255,":rows":1256},"[{\"key\":\"problem\",\"label\":\"Current problem\"},{\"key\":\"priority\",\"label\":\"Useful direction\"},{\"key\":\"result\",\"label\":\"Practical effect\"}]","[[\"Neighbors escape before you return\",\"Speed or Speed Auras\",\"Improves movement and helps carry Packages home\"],[\"Your Scare level is too low\",\"Scare Trainers or Costumes\",\"Helps you challenge stronger Neighbors\"],[\"Packages wait too long at the Base\",\"Minions\",\"Improves Package processing speed\"],[\"You have low-value Items taking space or attention\",\"Item review and selling\",\"Converts unwanted duplicates into Money for the next upgrade\"]]",[13,1258,1259,1260,1263],{},"Speed and Scare work together: Speed helps with the escape, while Scare determines which Neighbors you can challenge. Their requirements affect access to higher-level ",[812,1261,1262],{},"Neighborhoods",", so Base income supports progression but does not replace those attribute requirements.",[40,1265,1267],{"id":1266},"a-safe-base-routine","A safe Base routine",[13,1269,1270],{},"Use this order whenever you return from a successful theft:",[577,1272,1273,1276,1279,1285,1288],{},[227,1274,1275],{},"Place the Package immediately so a Minion can begin processing it.",[227,1277,1278],{},"Check whether another Package is ready; opening several together is fine when the Base has processed them.",[227,1280,1281,1282,1284],{},"Compare each Item with your equipped result and the ",[812,1283,207],{}," before selling anything.",[227,1286,1287],{},"Collect available Money from the Items in your Base.",[227,1289,1290],{},"Buy the upgrade that fixes your current bottleneck, then leave for the next Neighbor.",[13,1292,1293],{},"If your Base is full, do not assume which Package position is best: the exact storage rules are not documented. If a payment does not match what you expected, trust the current in-game display over a copied value because collection timing, Item values, and offline behavior are not verified here.",[40,1295,1297],{"id":1296},"frequently-asked-questions","Frequently asked questions",[281,1299,1301],{"id":1300},"is-the-base-only-for-storage","Is the Base only for storage?",[13,1303,1304],{},"No. It stores Packages, processes them through Minions, holds Items, produces Money, and provides the place to manage equipment and upgrades.",[281,1306,1308],{"id":1307},"can-minions-process-multiple-packages","Can Minions process multiple Packages?",[13,1310,1311],{},"The available footage shows multiple Packages placed at the Base and Minions processing them. It does not establish the exact number that can be stored or processed at once.",[281,1313,1315],{"id":1314},"how-much-money-does-an-item-make","How much Money does an Item make?",[13,1317,1318],{},"Item values vary. A video example displays an Item producing five Money per second, but the supplied evidence does not provide a complete value table or prove that every Item follows the same rate.",[281,1320,1322],{"id":1321},"is-base-income-available-while-offline","Is Base income available while offline?",[13,1324,1325],{},"That is not documented in the supplied evidence. Check the live game after leaving and returning before relying on an offline-income strategy.",[675,1327,1328,1334,1341,1348,1355],{},[678,1329,1330,1332],{},[463,1331,312],{},[463,1333,684],{},[13,1335,1336,1338],{},[30,1337],{"href":322},[30,1339,322],{"href":322,"rel":1340},[324],[13,1342,1343,1345],{},[30,1344],{"href":704},[30,1346,704],{"href":704,"rel":1347},[324],[13,1349,1350,1352],{},[30,1351],{"href":712},[30,1353,712],{"href":712,"rel":1354},[324],[13,1356,1357,1359],{},[30,1358],{"href":1057},[30,1360,1057],{"href":1057,"rel":1361},[324],{"title":328,"searchDepth":329,"depth":329,"links":1363},[1364,1365,1366,1367,1368,1369],{"id":1135,"depth":329,"text":1136},{"id":1189,"depth":329,"text":1190},{"id":1203,"depth":329,"text":1204},{"id":1245,"depth":329,"text":1246},{"id":1266,"depth":329,"text":1267},{"id":1296,"depth":329,"text":1297,"children":1370},[1371,1372,1373,1374],{"id":1300,"depth":341,"text":1301},{"id":1307,"depth":341,"text":1308},{"id":1314,"depth":341,"text":1315},{"id":1321,"depth":341,"text":1322},"Learn the Scare Your Neighbor Base loop: process Packages, manage Items, collect Money, and reinvest in the upgrade that removes your bottleneck.",[1377,1380,1383,1386,1389],{"question":1378,"answer":1379},"What is the Base used for in Scare Your Neighbor?","The Base is the processing and economy hub. You place stolen Packages there, Minions process them, and the resulting Items can be equipped, kept, or sold for Money.",{"question":1381,"answer":1382},"How do I process Packages at my Base?","Steal a Package from a Neighbor, carry it back to your Base, and place it in an available spot. Minions then process it; the exact capacity and processing times are not documented in the supplied evidence.",{"question":1384,"answer":1385},"Should I sell every duplicate Item?","No. First check whether it is your best income option and whether it matters for your Index. Sell low-value or unwanted duplicates after that check.",{"question":1387,"answer":1388},"What Base upgrade should I buy first?","Buy the upgrade that removes the delay you are currently feeling. Minion upgrades improve Package processing, while Speed and Scare upgrades help you complete the next theft route; exact prices and level limits are not confirmed here.",{"question":1390,"answer":1391},"Does the Base give offline income?","Items produce Money in the Base, but the supplied evidence does not confirm offline income, collection timing, or the calculation used after leaving the game.",[1393,1394,1395],"Bring stolen Packages back to your Base so Minions can process them into Items.","Equip the better Item, sell low-value duplicates only after checking your collection, and collect the Money produced in your Base.","Spend Money on the upgrade that fixes your present delay: movement, Scare, Item handling, or Minions.",{},{"title":1108,"description":1375},{"loc":188,"lastmod":378},[],"en\u002Fbase\u002Fbase",[368,1402],"scare your neighbor Base","EeahopN0fjOdl53poZl2JbKi36_g9Rt0qNMv0jJ2lsc",[1405],{"id":1406,"title":1407,"author":391,"body":1408,"category":1126,"coverLabel":347,"coverTone":348,"description":1691,"draft":350,"extension":351,"faq":1692,"featured":350,"game":368,"h1":1699,"keyTakeaways":1700,"meta":1704,"navigation":376,"path":569,"publishedAt":378,"readTime":749,"seo":1705,"sitemap":1706,"statCards":1707,"stem":1708,"tags":1709,"updatedAt":378,"__hash__":1711},"items\u002Fen\u002Fitems\u002Fitems.md","Scare Your Neighbor Items Guide",{"type":10,"value":1409,"toc":1678},[1410,1420,1424,1427,1465,1470,1484,1488,1491,1495,1504,1508,1511,1547,1552,1555,1559,1577,1582,1584,1587,1589,1593,1605,1609,1615,1619,1629,1633,1639],[13,1411,15,1412,1415,1416,1419],{},[17,1413,1414],{},"Scare Your Neighbor Items"," system turns stolen Packages into passive income. Your main decision is not simply which item has the best name: compare the income shown in-game with the Base space it uses, keep the stronger copy, and sell weak duplicates when your capacity is full. The ",[30,1417,190],{"href":188,"target":33,"rel":1418},[35,36]," shows where those items fit in the processing and income loop.",[40,1421,1423],{"id":1422},"how-to-get-and-use-items","How to get and use items",[13,1425,1426],{},"Follow this loop to turn a Package into an item you can use:",[577,1428,1429,1435,1441,1447,1453,1459],{},[227,1430,1431,1434],{},[17,1432,1433],{},"Steal a Package from a Neighbor."," The package is the source container for the item.",[227,1436,1437,1440],{},[17,1438,1439],{},"Bring it back to your Base."," A successful theft is only the start; return it safely before trying to open it.",[227,1442,1443,1446],{},[17,1444,1445],{},"Place the Package and wait for Minions."," Minions process the package before its contents can be claimed.",[227,1448,1449,1452],{},[17,1450,1451],{},"Open the processed Package."," The result may include items such as Snow Globe, Lava Lamp, Boombox, or Toy Robot.",[227,1454,1455,1458],{},[17,1456,1457],{},"Place the item in your Base."," Placed items produce Money over time, although the exact rate is not documented for most items.",[227,1460,1461,1464],{},[17,1462,1463],{},"Compare, equip, or sell."," Use the displayed income and your available capacity to decide what stays in the Base.",[56,1466],{":segments":1467,"description":1468,"title":1469,"videoId":61},"[{\"start\":72,\"label\":\"Open the processed Package and get a Snow Globe\"}]","This moment supports the Package loop by showing a stolen package being processed, opened, and turned into a Snow Globe.","Open a Package and get a Scare Your Neighbor item",[13,1471,1472,1473,552,1475,552,1477,552,1479,562,1481,1483],{},"This makes Packages, Minions, Base capacity, and Items one connected progression loop. Money from placed items can support upgrades to ",[17,1474,23],{},[17,1476,27],{},[17,1478,438],{},[17,1480,625],{},[17,1482,629],{},", which in turn help you reach better Neighborhoods and Packages.",[40,1485,1487],{"id":1486},"named-items-and-reported-values","Named items and reported values",[13,1489,1490],{},"The table lists named items supported by the available gameplay evidence. It is a useful starting list, not a complete item index. A dash means that no player-facing value is documented here.",[441,1492],{":columns":1493,":rows":1494},"[{\"key\":\"item\",\"label\":\"Item\"},{\"key\":\"package_or_tier\",\"label\":\"Package or tier\"},{\"key\":\"reported_income\",\"label\":\"Reported income\"},{\"key\":\"practical_use\",\"label\":\"Practical use\"}]","[[\"Snow Globe\",\"Beginner Package; Common\",\"—\",\"Place for passive Money; track in Index\"],[\"Penny\",\"Package\",\"—\",\"Compare its displayed income before keeping\"],[\"Dice\",\"Package\",\"—\",\"Compare its displayed income before keeping\"],[\"Lava Lamp\",\"Package\",\"—\",\"Place for passive Money; sell weaker duplicates\"],[\"Boombox\",\"Package\",\"—\",\"Place for passive Money\"],[\"Vacuum Cleaner\",\"Package\",\"—\",\"Place for passive Money\"],[\"Skateboard\",\"Package\",\"—\",\"Compare duplicates before selling\"],[\"Toy Robot\",\"Package\",\"—\",\"Compare duplicates before selling\"],[\"Arcade Machine\",\"Higher-level Package\",\"About 1,850 Money; period unclear\",\"Check the in-game display before ranking it\"],[\"Table\",\"Package\",\"About 1,850 Money; period unclear\",\"Check the in-game display before ranking it\"],[\"Bicycle\",\"Package\",\"About 650 Money; period unclear\",\"Check the in-game display before ranking it\"],[\"Robot\",\"Higher-level Package\",\"—\",\"Keep the better Robot after comparing income\"],[\"Hovercraft\",\"High-level Package\",\"—\",\"Candidate for a high-income Base slot\"],[\"Cryogenic Camera\",\"High-level Package\",\"—\",\"Candidate for a high-income Base slot\"],[\"Unnamed Secret-tier item\",\"Secret Package\",\"About 1,000,000 Money per second; name unclear\",\"Treat as a high-tier example, not a complete item record\"]]",[13,1496,15,1497,969,1500,1503],{},[17,1498,1499],{},"1,850 Money",[17,1501,1502],{},"650 Money"," figures are subtitle reports, not a complete in-game income table. The subtitles do not make the earning period clear, and the Arcade Machine\u002FTable association may be mixed up. Check the item’s own display in your current server before using these figures to choose a final loadout.",[40,1505,1507],{"id":1506},"what-to-keep-equip-or-sell","What to keep, equip, or sell",[13,1509,1510],{},"Use this decision order when your Base is approaching its capacity:",[577,1512,1513,1519,1525,1535,1541],{},[227,1514,1515,1518],{},[17,1516,1517],{},"Check the actual income display."," Do not rank an item only by its name, visual rarity, or the Package that produced it.",[227,1520,1521,1524],{},[17,1522,1523],{},"Protect the better copy."," When you have duplicate Lava Lamps, Skateboards, Toy Robots, or another item, keep the copy with the stronger displayed income.",[227,1526,1527,1534],{},[17,1528,1529,1530,1533],{},"Use ",[812,1531,1532],{},"Equip Best"," as a shortcut, not the final decision."," It can quickly select high-income items, but inspect the result for duplicates and capacity problems.",[227,1536,1537,1540],{},[17,1538,1539],{},"Replace weaker items first."," If a new Hovercraft, Robot, or Cryogenic Camera has a better displayed return, use it to replace a lower-return slot when the space tradeoff makes sense.",[227,1542,1543,1546],{},[17,1544,1545],{},"Sell surplus items."," Low-income duplicates or items that cannot fit in the Base can be sold for Money, which can fund progression upgrades.",[56,1548],{":segments":1549,"description":1550,"title":1551,"videoId":515},"[{\"start\":538,\"label\":\"Sell obtained items for more Money\"}]","This moment supports the sell decision by showing obtained items being sold to increase Money when choosing what to keep.","Sell obtained items for more Money",[13,1553,1554],{},"There is no supported complete price list or exact income ranking for every item. Treat the Base’s current displayed values as decisive when they disagree with a reported example.",[40,1556,1558],{"id":1557},"packages-rarity-and-index","Packages, rarity, and Index",[13,1560,1561,1562,1564,1565,969,1567,1569,1570,969,1573,1576],{},"Higher-level ",[17,1563,1262],{}," provide better Packages as your ",[17,1566,23],{},[17,1568,27],{}," improve. The recorded progression names the tiers ",[17,1571,1572],{},"Common, Uncommon, Rare, Epic, Legendary, Mythical, Cosmic,",[17,1574,1575],{},"Secret",". A higher tier is a reason to inspect the result carefully, but the available evidence does not provide a complete drop pool or exact odds.",[13,1578,15,1579,1581],{},[17,1580,207],{}," records collection progress and can show a Snow Globe as Common. It is useful for tracking what you have found, but it should not be treated as the Base’s income ranking: collection rarity and passive Money are separate decisions.",[40,1583,1004],{"id":1003},[13,1585,1586],{},"The available evidence does not establish a complete item database, exact sale prices, exact income rates for most named items, Package odds, Base-space costs, processing timers, or the full Index classification system. It also does not confirm the name of the example Secret-tier item. Use those values only when the game itself displays them, and keep the unnamed Secret example separate from named item records.",[40,1588,279],{"id":278},[281,1590,1592],{"id":1591},"how-do-you-get-items-in-scare-your-neighbor","How do you get items in Scare Your Neighbor?",[13,1594,1595,1596,1598,1599,1601,1602,1604],{},"Steal a ",[17,1597,914],{}," from a Neighbor, return it to your ",[17,1600,818],{},", place it for ",[17,1603,438],{}," to process, and open it when it is ready.",[281,1606,1608],{"id":1607},"which-scare-your-neighbor-items-should-you-keep","Which Scare Your Neighbor items should you keep?",[13,1610,1611,1612,1614],{},"Keep items that show better income for the Base space they use. Compare duplicates before selling weaker copies, and use ",[812,1613,1532],{}," as a starting point rather than an unquestioned final loadout.",[281,1616,1618],{"id":1617},"is-the-arcade-machine-worth-1850-money","Is the Arcade Machine worth 1,850 Money?",[13,1620,1621,1622,1624,1625,1628],{},"A subtitle reports about ",[17,1623,1499],{},", but it does not make the earning period clear, and the corresponding item record may be confused with ",[17,1626,1627],{},"Table",". Confirm the current in-game display before using that figure in a comparison.",[281,1630,1632],{"id":1631},"does-the-index-show-item-income","Does the Index show item income?",[13,1634,1635,1636,1638],{},"The Index is supported as a collection and rarity record, including ",[17,1637,551],{}," as Common. The available evidence does not establish that it is a complete Base-income list.",[675,1640,1641,1647,1654,1661,1668,1675],{},[678,1642,1643,1645],{},[463,1644,312],{},[463,1646,684],{},[13,1648,1649,1651],{},[30,1650],{"href":704},[30,1652,704],{"href":704,"rel":1653},[324],[13,1655,1656,1658],{},[30,1657],{"href":696},[30,1659,696],{"href":696,"rel":1660},[324],[13,1662,1663,1665],{},[30,1664],{"href":712},[30,1666,712],{"href":712,"rel":1667},[324],[13,1669,1670,1672],{},[30,1671],{"href":322},[30,1673,322],{"href":322,"rel":1674},[324],[13,1676,1677],{},"The Package-to-Item loop, named items, reported income examples, selling flow, and Index context are based on the supplied gameplay records and the game listing. The item list is partial. The reported Money figures are not independently tested here; their earning period and one item association remain unclear, so the current in-game display is decisive.",{"title":328,"searchDepth":329,"depth":329,"links":1679},[1680,1681,1682,1683,1684,1685],{"id":1422,"depth":329,"text":1423},{"id":1486,"depth":329,"text":1487},{"id":1506,"depth":329,"text":1507},{"id":1557,"depth":329,"text":1558},{"id":1003,"depth":329,"text":1004},{"id":278,"depth":329,"text":279,"children":1686},[1687,1688,1689,1690],{"id":1591,"depth":341,"text":1592},{"id":1607,"depth":341,"text":1608},{"id":1617,"depth":341,"text":1618},{"id":1631,"depth":341,"text":1632},"Learn how to get Scare Your Neighbor items, place them for income, and decide what to keep, equip, or sell.",[1693,1695,1697],{"question":1592,"answer":1694},"Steal a Package from a Neighbor, bring it to your Base, place it for Minions to process, and open it when it is ready.",{"question":1608,"answer":1696},"Keep items that show better income for the space they use, and compare duplicates before selling weaker copies. Exact income values are not documented for most named items.",{"question":1618,"answer":1698},"A subtitle reports about 1,850 Money for an Arcade Machine, but the earning period and the matching item are not fully clear. Confirm the displayed in-game rate before treating it as a reliable comparison.","Items, income & choices",[1701,1702,1703],"Steal a Package, return it to your Base, and let Minions process it before opening it.","Place stronger items in your Base, then sell weak or duplicate items when capacity is limited.","Arcade Machine, Table, and Bicycle figures are reported from subtitles and should be checked in-game.",{},{"title":1407,"description":1691},{"loc":569,"lastmod":378},[],"en\u002Fitems\u002Fitems",[368,1710],"scare your neighbor Items","Rj_f6b1Z2MU8KGfDzZ6QdP-UFZM0Ca8cd77F-iRfavU",[1713],{"id":1714,"title":1715,"author":391,"body":1716,"category":625,"coverLabel":347,"coverTone":348,"description":1951,"draft":350,"extension":351,"faq":1952,"featured":350,"game":368,"h1":1962,"keyTakeaways":1963,"meta":1966,"navigation":376,"path":1967,"publishedAt":378,"readTime":1098,"seo":1968,"sitemap":1969,"statCards":1970,"stem":1971,"tags":1972,"updatedAt":378,"__hash__":1974},"costumes\u002Fen\u002Fcostumes\u002Fcostumes.md","Scare Your Neighbor Costumes Guide",{"type":10,"value":1717,"toc":1940},[1718,1724,1728,1734,1739,1746,1749,1753,1756,1794,1803,1807,1810,1845,1856,1861,1865,1875,1877,1881,1884,1888,1894,1898,1904],[13,1719,1720,1721,1723],{},"Scare Your Neighbor costumes are purchasable scare upgrades that help you build ",[812,1722,23],{}," for tougher neighbors and neighborhood requirements. The available evidence confirms the costume names and the progression role, but not a complete stat, price, or unlock table. Use the list below to choose your next purchase without treating a video-specific price as a universal value.",[40,1725,1727],{"id":1726},"known-costumes","Known costumes",[13,1729,1730,1731,1733],{},"The supplied footage and summary identify these costumes. Their exact ",[812,1732,23],{}," increases are not documented, so the table focuses on what is safe to use when planning progression.",[56,1735],{":segments":1736,"description":1737,"title":1738,"videoId":61},"[{\"start\":113,\"label\":\"Review the costume options and buy Skeleton\"}]","This moment supports the documented costume list and shows the player buying Skeleton as a scare-progression purchase.","Review the documented costumes and buy Skeleton",[441,1740],{":columns":1741,":rows":1742,"description":1743,"title":1744,"variant":1745},"[{\"key\":\"costume\",\"label\":\"Costume\"},{\"key\":\"role\",\"label\":\"Progression role\"},{\"key\":\"price\",\"label\":\"Price evidence\"},{\"key\":\"requirement\",\"label\":\"Requirement\"}]","[[\"Ghost\",\"Scare costume\",\"Not documented\",\"Money\"],[\"Skeleton\",\"Scare costume\",\"Not documented\",\"Money\"],[\"Zombie\",\"Scare costume\",\"Not documented\",\"Money\"],[\"Vampire\",\"Later scare progression\",\"850,000 reported in one video\",\"Money; exact unlock not documented\"],[\"Witch\",\"Scare costume\",\"18 million shown in one video\",\"Money; exact unlock not documented\"],[\"Clown\",\"Scare costume\",\"Not documented\",\"Money\"],[\"Devil\",\"Higher scare progression\",\"Not documented\",\"Higher progress or funds not confirmed\"],[\"Scarecrow\",\"Scare costume\",\"Not documented\",\"Money\"]]","Names and purchase evidence available in the supplied sources.","Documented Scare Your Neighbor costumes","comparison",[13,1747,1748],{},"The list may not be complete: the summary reports additional, increasingly expensive late-game choices without naming or pricing them. Do not assume that the displayed order is a confirmed purchase order.",[40,1750,1752],{"id":1751},"how-costumes-fit-progression","How costumes fit progression",[13,1754,1755],{},"Costumes are one of two documented ways to improve scare progression:",[577,1757,1758,1773,1776,1785],{},[227,1759,1760,1761,1763,1764,1766,1767,1769,1770,1772],{},"Earn ",[812,1762,889],{}," by stealing ",[812,1765,727],{},", selling ",[812,1768,1126],{},", and collecting ",[812,1771,818],{}," income.",[227,1774,1775],{},"Buy a costume from the costume shop when you can afford the displayed choice.",[227,1777,1778,1779,1781,1782,38],{},"Use the added scare progression, together with ",[812,1780,846],{},", to attempt tougher ",[812,1783,1784],{},"Neighbors",[227,1786,1787,1788,1790,1791,1793],{},"Scare a neighbor, take the ",[812,1789,914],{},", and return to your ",[812,1792,818],{}," before reinvesting the reward.",[13,1795,1796,1797,1799,1800,1802],{},"This makes costumes a progression purchase rather than a purely cosmetic choice. Higher ",[812,1798,1262],{}," ask for stronger ",[812,1801,23],{},", so a costume purchase can help you reach a new target tier when training alone is not enough. The evidence does not document the exact contribution from any individual costume, whether the best costume must be equipped, or whether purchases stack.",[40,1804,1806],{"id":1805},"which-costume-should-you-buy","Which costume should you buy?",[13,1808,1809],{},"Use the shop’s displayed price and your immediate progression gate as the decision rule:",[224,1811,1812,1818,1824,1833],{},[227,1813,1814,1817],{},[17,1815,1816],{},"Early or budget progression:"," choose an affordable named costume such as Skeleton or Zombie, but compare the in-game price because no fixed values are supplied for them.",[227,1819,1820,1823],{},[17,1821,1822],{},"Choosing between similar options:"," the footage shows a Skeleton-versus-Zombie choice and a player selecting Zombie, but it does not prove that Zombie is statistically better.",[227,1825,1826,1829,1830,1832],{},[17,1827,1828],{},"Later scare requirements:"," consider Vampire, Witch, Devil, or another late option only after checking the current price and your target’s ",[812,1831,23],{}," requirement.",[227,1834,1835,1838,1839,1841,1842,1844],{},[17,1836,1837],{},"If you need Speed:"," buy or train ",[812,1840,27],{}," separately. ",[812,1843,629],{}," support movement, pursuit, and escape; they are not part of the costume table.",[13,1846,1847,1848,1851,1852,1855],{},"The recorded Vampire price is ",[812,1849,1850],{},"850,000",", while the recorded Witch price is ",[812,1853,1854],{},"18 million",". These are source-reported observations from particular videos, not a verified current shop price list. A patch, progression state, or different shop context may change what you see.",[56,1857],{":segments":1858,"description":1859,"title":1860,"videoId":90},"[{\"start\":711,\"label\":\"See the 850,000 Vampire costume purchase\"}]","This moment supports the article's evidence-bound Vampire price and shows the player obtaining that costume for 850,000.","Check the Vampire costume price",[40,1862,1864],{"id":1863},"what-the-evidence-does-not-confirm","What the evidence does not confirm",[13,1866,1867,1868,1870,1871,1874],{},"The supplied records do not provide a complete costume database. In particular, they do not establish exact ",[812,1869,23],{}," bonuses, a universal price for each costume, a guaranteed unlock sequence, the shop’s location, equip or switching rules, resale or upgrade behavior, or the complete set of late-game costumes. The ",[812,1872,1873],{},"Devil"," costume should also remain separate from any Devil-named neighbor or target; the sources do not show those as the same entity.",[40,1876,279],{"id":278},[281,1878,1880],{"id":1879},"what-are-the-scare-your-neighbor-costumes","What are the Scare Your Neighbor costumes?",[13,1882,1883],{},"The documented names are Ghost, Skeleton, Zombie, Vampire, Witch, Clown, Devil, and Scarecrow. The summary also notes unnamed later choices.",[281,1885,1887],{"id":1886},"does-a-costume-replace-scare-trainer-upgrades","Does a costume replace Scare Trainer upgrades?",[13,1889,1890,1891,1893],{},"No such replacement rule is documented. The evidence presents costumes and ",[812,1892,846],{}," as separate ways to support scare progression, so plan around both systems rather than assuming one cancels the other.",[281,1895,1897],{"id":1896},"should-i-buy-witch-because-it-costs-18-million","Should I buy Witch because it costs 18 million?",[13,1899,1900,1901,1903],{},"Only if the current shop shows that price and it supports your next progression goal. The 18-million figure comes from one video observation and is not confirmed as a universal price or a measured ",[812,1902,23],{}," value.",[675,1905,1906,1912,1919,1926,1933],{},[678,1907,1908,1910],{},[463,1909,312],{},[463,1911,684],{},[13,1913,1914,1916],{},[30,1915],{"href":704},[30,1917,704],{"href":704,"rel":1918},[324],[13,1920,1921,1923],{},[30,1922],{"href":1057},[30,1924,1057],{"href":1057,"rel":1925},[324],[13,1927,1928,1930],{},[30,1929],{"href":696},[30,1931,696],{"href":696,"rel":1932},[324],[13,1934,1935,1937],{},[30,1936],{"href":712},[30,1938,712],{"href":712,"rel":1939},[324],{"title":328,"searchDepth":329,"depth":329,"links":1941},[1942,1943,1944,1945,1946],{"id":1726,"depth":329,"text":1727},{"id":1751,"depth":329,"text":1752},{"id":1805,"depth":329,"text":1806},{"id":1863,"depth":329,"text":1864},{"id":278,"depth":329,"text":279,"children":1947},[1948,1949,1950],{"id":1879,"depth":341,"text":1880},{"id":1886,"depth":341,"text":1887},{"id":1896,"depth":341,"text":1897},"Compare the known Scare Your Neighbor costumes, their progression role, and the price evidence available for Vampire and Witch.",[1953,1956,1959],{"question":1954,"answer":1955},"What costumes are documented in Scare Your Neighbor?","The supplied evidence names Ghost, Skeleton, Zombie, Vampire, Witch, Clown, Devil, and Scarecrow.",{"question":1957,"answer":1958},"Is Vampire always 850,000?","The evidence records 850,000 for a Vampire purchase in one video, but it does not establish a universal price.",{"question":1960,"answer":1961},"Are Speed Auras costumes?","No. The summary treats Speed Auras as a separate movement system, while Costumes support Scare progression.","Scare Your Neighbor Costumes",[1964,1955,1965],"Costumes are scare-progression purchases, not only visual outfits.","Vampire is reported at 850,000 and Witch at 18 million in specific video footage; treat both as evidence-bound prices.",{},"\u002Fcostumes",{"title":1715,"description":1951},{"loc":1967,"lastmod":378},[],"en\u002Fcostumes\u002Fcostumes",[368,1973],"scare your neighbor Costumes","qGgrnCu1fspnKaIrtsBMeeI31JWtS9Fxfma0s6Z6LOY",[1976],{"id":1977,"title":1978,"author":391,"body":1979,"category":1262,"coverLabel":347,"coverTone":348,"description":2338,"draft":350,"extension":351,"faq":2339,"featured":350,"game":368,"h1":2349,"keyTakeaways":2350,"meta":2354,"navigation":376,"path":81,"publishedAt":378,"readTime":749,"seo":2355,"sitemap":2356,"statCards":2357,"stem":2358,"tags":2359,"updatedAt":378,"__hash__":2361},"neighborhoods\u002Fen\u002Fneighborhoods\u002Fneighborhoods.md","Scare Your Neighbor Neighborhoods Guide",{"type":10,"value":1980,"toc":2325},[1981,2017,2021,2024,2030,2036,2040,2043,2093,2099,2103,2106,2157,2163,2168,2172,2175,2228,2233,2235,2238,2240,2244,2263,2267,2270,2274,2282,2286,2289],[13,1982,1983,1984,1987,1988,1987,1991,1987,1994,1987,1997,1987,2000,1987,2003,1987,2006,2008,2009,2011,2012,2014,2015,38],{},"Scare Your Neighbor neighborhoods are the game’s progression route from basic neighbors to high-value package targets. The documented order is ",[812,1985,1986],{},"Common"," → ",[812,1989,1990],{},"Uncommon",[812,1992,1993],{},"Rare",[812,1995,1996],{},"Epic",[812,1998,1999],{},"Legendary",[812,2001,2002],{},"Mythical",[812,2004,2005],{},"Cosmic",[812,2007,1575],{},". Use ",[812,2010,23],{}," to pass the fright check, then use ",[812,2013,27],{}," to reach the house and survive the chase back to ",[812,2016,818],{},[40,2018,2020],{"id":2019},"neighborhood-order-and-evidence","Neighborhood order and evidence",[13,2022,2023],{},"The table shows what each documented tier represents. It does not turn video observations into a complete official unlock chart: most exact requirements, neighbor rosters, and package pools are not recorded in the supplied evidence.",[441,2025],{":columns":2026,":rows":2027,"description":2028,"title":2029,"variant":1745},"[{\"key\":\"neighborhood\",\"label\":\"Neighborhood\"},{\"key\":\"role\",\"label\":\"Progression role\"},{\"key\":\"known_targets\",\"label\":\"Known target or reward clue\"},{\"key\":\"requirement\",\"label\":\"Requirement evidence\"}]","[[\"Common\",\"Starting area\",\"Basic neighbors and starter packages\",\"A Common neighbor is shown with Scare level 800\"],[\"Uncommon\",\"Early upgrade\",\"Stronger neighbors and packages than Common\",\"Exact threshold not documented\"],[\"Rare\",\"Mid progression\",\"Police is associated with this tier\",\"Higher Speed and Scare; exact gate not complete\"],[\"Epic\",\"High progression\",\"Epic packages and chase-heavy targets\",\"Higher Scare and enough Speed to return to Base\"],[\"Legendary\",\"Late progression\",\"Rich Neighbor, Golden Palace, and a golden package appear in evidence\",\"Exact threshold not confirmed\"],[\"Mythical\",\"Very late progression\",\"Mythical package is recorded\",\"More Speed and Scare; full gate not documented\"],[\"Cosmic\",\"End-stage progression\",\"Hovercraft is identified as a Cosmic item\",\"High Speed and Scare; complete roster not documented\"],[\"Secret\",\"Secret-stage challenge\",\"Devil is shown as an exceptionally difficult target\",\"Specific unlock and target requirements are unconfirmed\"]]","Documented neighborhood order, role, and known requirement limits.","Scare Your Neighbor neighborhood progression",[13,2031,2032,2033,2035],{},"Treat the order as the reliable part of the map. The evidence does not establish precise thresholds for every row, and the recorded ",[812,2034,1873],{}," failure does not prove that every Secret target is impossible to scare.",[40,2037,2039],{"id":2038},"choose-between-scare-and-speed","Choose between Scare and Speed",[13,2041,2042],{},"Neighborhood progression is not a single-stat ladder. Make the upgrade decision from the failure you are seeing:",[224,2044,2045,2061,2073,2085],{},[227,2046,2047,2050,2051,2053,2054,2056,2057,2060],{},[17,2048,2049],{},"The scare chance or required level is too low:"," train at ",[812,2052,846],{}," and consider a stronger ",[812,2055,893],{},". The Common example displays ",[812,2058,2059],{},"Scare level 800",", while an early video also shows a target with roughly 75% scare chance; these are separate observations, not a universal formula.",[227,2062,2063,2066,2067,2069,2070,2072],{},[17,2064,2065],{},"You can scare the neighbor but cannot get away:"," train on ",[812,2068,814],{}," or use a ",[812,2071,897],{},". Police and other stronger targets can chase after you take the package.",[227,2074,2075,2078,2079,2081,2082,2084],{},[17,2076,2077],{},"You cannot reach the target consistently:"," raise ",[812,2080,27],{}," before treating the neighborhood as your next farming route. One recorded Grandpa scenario uses about ",[812,2083,972],{},", but that is not a universal requirement for every neighbor.",[227,2086,2087,2090,2091,38],{},[17,2088,2089],{},"You pass the check but lose the package:"," step back to a safer neighborhood and complete reliable runs. A higher tier is only useful when the package reaches ",[812,2092,818],{},[13,2094,2095,2096,2098],{},"The practical rule is to satisfy the displayed ",[812,2097,23],{}," check first, then leave enough Speed for the return trip. Do not infer that a neighborhood is unlocked solely because a related item or neighbor appears in a video.",[40,2100,2102],{"id":2101},"run-a-neighborhood-package-route","Run a neighborhood package route",[13,2104,2105],{},"Use this loop when testing a new tier:",[577,2107,2108,2116,2124,2127,2135,2138,2147],{},[227,2109,2110,2111,626,2113,2115],{},"Check the target’s displayed ",[812,2112,23],{},[812,2114,27],{}," requirement before knocking.",[227,2117,2118,2119,626,2121,2123],{},"Train the missing stat at ",[812,2120,846],{},[812,2122,814],{},"; use a Costume or Speed Aura when it fits your current budget.",[227,2125,2126],{},"Knock on the neighbor’s door and attempt the scare interaction.",[227,2128,2129,2130,2132,2133,38],{},"If the scare succeeds, take the ",[812,2131,914],{}," and immediately plan the route back to ",[812,2134,818],{},[227,2136,2137],{},"Avoid the pursuing neighbor and return with the package instead of forcing a second target.",[227,2139,2140,2141,2143,2144,2146],{},"Place the package at ",[812,2142,818],{}," and let ",[812,2145,438],{}," process it before opening the reward.",[227,2148,2149,2150,2153,2154,2156],{},"Keep, equip, or sell the resulting ",[812,2151,2152],{},"Item",", then reinvest the ",[812,2155,889],{}," into the stat or minion upgrade that removes your next bottleneck.",[13,2158,2159,2160,2162],{},"This route explains why ",[812,2161,27],{}," matters even when the visible gate is a Scare value: the reward pipeline is incomplete until the package is safely processed at Base.",[56,2164],{":segments":2165,"description":2166,"title":2167,"videoId":538},"[{\"start\":18,\"label\":\"Return a stolen package to Base for Minions to process\"}]","This moment supports the package route by showing a stolen package returning to Base, Minions processing it, and the resulting common item being checked.","Steal and process a neighborhood package",[40,2169,2171],{"id":2170},"targets-linked-to-the-tiers","Targets linked to the tiers",[13,2173,2174],{},"The supplied records identify several target types, but they do not provide a complete one-to-one neighborhood roster. Use these as route clues rather than guaranteed assignments:",[224,2176,2177,2185,2196,2202,2208,2214,2223],{},[227,2178,2179,2182,2183,38],{},[812,2180,2181],{},"Noob"," is an entry target, with a video example showing about 75% ",[812,2184,71],{},[227,2186,2187,626,2190,2193,2194,38],{},[812,2188,2189],{},"Old Man",[812,2191,2192],{},"Grandpa"," appears in early progression; some chase footage uses about ",[812,2195,972],{},[227,2197,2198,2201],{},[812,2199,2200],{},"Police"," is linked to the Rare and Epic portions of progression and actively pursues the player.",[227,2203,2204,2207],{},[812,2205,2206],{},"Strong Man"," is a tougher target shown with a Vampire costume during a successful package escape.",[227,2209,2210,2213],{},[812,2211,2212],{},"Rich Neighbor"," is associated with late packages, including a Golden Palace, golden package, and Luxury Safe.",[227,2215,2216,626,2219,2222],{},[812,2217,2218],{},"Slender Man",[812,2220,2221],{},"Slenderina"," is treated as a special high-tier target that continues chasing after the theft.",[227,2224,2225,2227],{},[812,2226,1873],{}," is a Secret-stage difficulty example. The recorded failed scare is evidence of that attempt, not a confirmed global rule.",[56,2229],{":segments":2230,"description":2231,"title":2232,"videoId":515},"[{\"start\":213,\"label\":\"See Rare progression and the Police chase\"}]","This moment supports the tier and target clues by identifying Common, Uncommon, and Rare neighborhoods before connecting Rare with a pursuing Police neighbor.","Reach the Rare neighborhood and escape Police",[40,2234,1004],{"id":1003},[13,2236,2237],{},"The evidence does not give a complete official table for neighborhood unlock costs, exact Speed and Scare gates, package drop rates, processing times, or every neighbor in Legendary through Secret. It also does not prove that every package shown in a video belongs exclusively to the neighborhood where it appears. Check the current in-game requirement panel before spending upgrades or committing to a difficult run.",[40,2239,279],{"id":278},[281,2241,2243],{"id":2242},"what-is-the-neighborhood-order-in-scare-your-neighbor","What is the neighborhood order in Scare Your Neighbor?",[13,2245,2246,2247,552,2249,552,2251,552,2253,552,2255,552,2257,552,2259,562,2261,38],{},"The documented sequence is ",[812,2248,1986],{},[812,2250,1990],{},[812,2252,1993],{},[812,2254,1996],{},[812,2256,1999],{},[812,2258,2002],{},[812,2260,2005],{},[812,2262,1575],{},[281,2264,2266],{"id":2265},"is-rare-the-first-neighborhood-with-police","Is Rare the first neighborhood with Police?",[13,2268,2269],{},"The supplied video evidence connects Police with the Rare area and later shows an Epic result, but it does not provide a complete official roster. Treat Police as a documented progression clue, not proof that every Police target is exclusively Rare.",[281,2271,2273],{"id":2272},"how-do-i-prepare-for-cosmic-or-secret","How do I prepare for Cosmic or Secret?",[13,2275,2276,2277,969,2279,2281],{},"Keep raising both ",[812,2278,27],{},[812,2280,23],{},", and verify the displayed gate before entering. The evidence specifically describes needing more of both stats before Cosmic and Secret, but it does not record complete numeric thresholds.",[281,2283,2285],{"id":2284},"does-a-better-neighborhood-always-mean-better-profit","Does a better neighborhood always mean better profit?",[13,2287,2288],{},"Higher neighborhoods are associated with better package quality, but a failed scare or an escape failure can prevent the package from reaching Base. Compare reward quality with the success rate of your complete package route.",[675,2290,2291,2297,2304,2311,2318],{},[678,2292,2293,2295],{},[463,2294,312],{},[463,2296,684],{},[13,2298,2299,2301],{},[30,2300],{"href":704},[30,2302,704],{"href":704,"rel":2303},[324],[13,2305,2306,2308],{},[30,2307],{"href":712},[30,2309,712],{"href":712,"rel":2310},[324],[13,2312,2313,2315],{},[30,2314],{"href":1057},[30,2316,1057],{"href":1057,"rel":2317},[324],[13,2319,2320,2322],{},[30,2321],{"href":696},[30,2323,696],{"href":696,"rel":2324},[324],{"title":328,"searchDepth":329,"depth":329,"links":2326},[2327,2328,2329,2330,2331,2332],{"id":2019,"depth":329,"text":2020},{"id":2038,"depth":329,"text":2039},{"id":2101,"depth":329,"text":2102},{"id":2170,"depth":329,"text":2171},{"id":1003,"depth":329,"text":1004},{"id":278,"depth":329,"text":279,"children":2333},[2334,2335,2336,2337],{"id":2242,"depth":341,"text":2243},{"id":2265,"depth":341,"text":2266},{"id":2272,"depth":341,"text":2273},{"id":2284,"depth":341,"text":2285},"Learn the Scare Your Neighbor neighborhood order, when to train Speed or Scare, and how to escape with better packages.",[2340,2343,2346],{"question":2341,"answer":2342},"What is the Scare Your Neighbor neighborhood order?","The documented order is Common, Uncommon, Rare, Epic, Legendary, Mythical, Cosmic, and Secret.",{"question":2344,"answer":2345},"Do I only need Scare to enter a neighborhood?","No. The evidence also shows Speed requirements and chase situations, so you need enough movement to reach or escape the target.",{"question":2347,"answer":2348},"What should I do before trying a stronger neighborhood?","Check the target's displayed Scare or Speed requirement, train the missing stat, and test a package run that you can safely return to Base with.","Scare Your Neighbor Neighborhoods",[2351,2352,2353],"Neighborhoods progress from Common through Uncommon, Rare, Epic, Legendary, Mythical, Cosmic, and Secret.","Scare helps you frighten a target, while Speed helps you reach and escape with its package.","Common shows a documented Scare level of 800, but most complete tier thresholds are not recorded.",{},{"title":1978,"description":2338},{"loc":81,"lastmod":378},[],"en\u002Fneighborhoods\u002Fneighborhoods",[368,2360],"scare your neighbor Neighborhoods","MfIHdWY49sUQBBYQ1V7WYub96ZcKIITeF6m4zvxwbHI",[2363],{"id":2364,"title":2365,"author":391,"body":2366,"category":2649,"coverLabel":347,"coverTone":348,"description":2650,"draft":350,"extension":351,"faq":2651,"featured":350,"game":368,"h1":2661,"keyTakeaways":2662,"meta":2666,"navigation":376,"path":2667,"publishedAt":378,"readTime":749,"seo":2668,"sitemap":2669,"statCards":2670,"stem":2671,"tags":2672,"updatedAt":378,"__hash__":2673},"updates\u002Fen\u002Fupdates\u002Fupdates.md","Scare Your Neighbor Updates",{"type":10,"value":2367,"toc":2634},[2368,2374,2378,2384,2387,2412,2416,2420,2423,2427,2440,2443,2470,2473,2478,2482,2488,2491,2496,2500,2507,2510,2524,2527,2531,2534,2554,2557,2559,2563,2566,2570,2573,2577,2580,2584,2587,2591,2594],[13,2369,2370,2371,2373],{},"Scare Your Neighbor has documented signs of expanding content, but the available evidence is not a formal developer changelog. The clearest current update signal is progression into the ",[17,2372,1575],{}," neighborhood, alongside references to newer training equipment, costumes, and packages. Use this page to separate what is shown from what still needs confirmation in the live game.",[40,2375,2377],{"id":2376},"current-update-status","Current update status",[13,2379,2380,2381,2383],{},"The Roblox metadata supplied for this article was synchronized on ",[17,2382,318],{},". That timestamp is a data-record update, not proof that a particular gameplay change launched that day. No version number, official patch note, or dated release list is included in the evidence.",[13,2385,2386],{},"The practical status is therefore:",[224,2388,2389,2395,2406],{},[227,2390,2391,2394],{},[17,2392,2393],{},"Confirmed in gameplay records:"," Secret-neighborhood progression, packages in that area, and references to new training equipment.",[227,2396,2397,2400,2401,969,2403,2405],{},[17,2398,2399],{},"Player-facing consequence:"," progressing beyond earlier areas requires attention to both ",[17,2402,27],{},[17,2404,23],{},", not just one stat.",[227,2407,2408,2411],{},[17,2409,2410],{},"Not documented:"," exact release dates, version names, balance deltas, drop rates, processing speeds, and complete costs.",[40,2413,2415],{"id":2414},"documented-content-changes","Documented content changes",[441,2417],{":columns":2418,":rows":2419},"[{\"key\":\"content\",\"label\":\"Content\"},{\"key\":\"what_is_shown\",\"label\":\"What the records show\"},{\"key\":\"player_impact\",\"label\":\"Practical impact\"},{\"key\":\"certainty\",\"label\":\"Status\"}]","[[\"Secret neighborhood\",\"A high-tier area with harder neighbors and packages\",\"Raise Speed and Scare before trying to enter\",\"Gameplay-recorded; launch date not documented\"],[\"Training equipment\",\"A treadmill and a scare treadmill are mentioned\",\"Use the relevant trainer when one stat blocks progress\",\"Mentioned; names, prices, and gains unverified\"],[\"Costumes\",\"Clown and devil costumes are mentioned\",\"Treat costumes as Scare-focused equipment and check the live shop\",\"Mentioned; complete list and prices unavailable\"],[\"Secret packages\",\"Packages are shown in the Secret area and described as potentially better at higher fear\",\"Compare live package results before replacing reliable income\",\"Observed\u002Freported; drop table and odds unavailable\"]]",[13,2421,2422],{},"The rows classify content signals, not a dated patch log. “Mentioned” means the supplied record refers to the feature; it does not establish a full catalog, exact balance change, or universal availability.",[40,2424,2426],{"id":2425},"how-the-update-affects-progression","How the update affects progression",[13,2428,2429,2430,2432,2433,2435,2436,2439],{},"Treat the newer areas as a two-stat checkpoint. ",[17,2431,23],{}," determines whether you can start the attempt against a target, while ",[17,2434,27],{}," supports the requirement and the escape with the package. The records show progression through ",[17,2437,2438],{},"Common, Uncommon, Rare, Epic, Legendary, Mythical, Cosmic, and Secret",", but do not provide a complete threshold for each tier.",[13,2441,2442],{},"Use this route when testing the current content:",[577,2444,2445,2450,2455,2458,2461],{},[227,2446,605,2447,2449],{},[17,2448,23],{}," if the target rejects the attempt or its displayed requirement is out of reach.",[227,2451,605,2452,2454],{},[17,2453,27],{}," if the target is accessible but the escape or area requirement stops you.",[227,2456,2457],{},"Check the current neighbor or area panel rather than copying a threshold from a video.",[227,2459,2460],{},"Enter the higher area only when the live requirements are satisfied.",[227,2462,2463,2464,2466,2467,2469],{},"Bring the package back to ",[17,2465,818],{},", let ",[17,2468,438],{}," process it, and compare the resulting item with your current income setup.",[13,2471,2472],{},"The higher-area loop is useful only if the extra risk produces a better result for your Base. The supplied records do not establish fixed package odds, item income, Minion speed, or a guaranteed reward advantage, so make that comparison from the current game rather than assuming every Secret package is superior.",[56,2474],{":segments":2475,"description":2476,"title":2477,"videoId":515},"[{\"start\":578,\"label\":\"Progress through neighborhoods to reach Secret\"},{\"start\":759,\"label\":\"Check packages in the Secret neighborhood\"}]","These moments show the neighborhood progression toward Secret and the packages available there, supporting the two-stat route and reward comparison described in this section.","Reach the Secret neighborhood and check its packages",[40,2479,2481],{"id":2480},"training-costumes-and-packages","Training, costumes, and packages",[13,2483,2484,2485,2487],{},"The referenced records mention a new treadmill and scare treadmill, plus costumes including clown and devil. They do not provide reliable prices or stat increments. Before spending ",[17,2486,889],{},", read the live panel and identify which stat is currently blocking your next target.",[13,2489,2490],{},"Packages add a second decision after the scare: keep a useful item, equip it, place it in the Base, or sell a weak duplicate. Higher-area packages may be more valuable, but the evidence does not include a complete reward table or before-and-after income comparison. Keep a reliable farming route until the live result justifies the risk of the harder area.",[56,2492],{":segments":2493,"description":2494,"title":2495,"videoId":61},"[{\"start\":251,\"label\":\"Use the scare treadmill and raise Speed and Scare\"}]","This moment mentions the new scare treadmill and the need for more Speed and Scare, supporting the training advice for reaching newer content.","Use the new treadmills for update progression",[40,2497,2499],{"id":2498},"codes-and-verification-status","Codes and verification status",[13,2501,2502,2503,2506],{},"The supplied EarlyWiki codes page marked the game as having ",[17,2504,2505],{},"no verified active codes as of October 29, 2026",". Do not treat a string from a video, search result, or third-party list as guaranteed.",[13,2508,2509],{},"When a code is announced, verify all four points in the live experience or a developer announcement:",[224,2511,2512,2515,2518,2521],{},[227,2513,2514],{},"the redemption surface exists in the current game;",[227,2516,2517],{},"the spelling and capitalization match;",[227,2519,2520],{},"the reward appears after redemption; and",[227,2522,2523],{},"the code has not expired.",[13,2525,2526],{},"No active code is listed here because the available evidence does not support one. That is safer than presenting an unverified string as a reward.",[40,2528,2530],{"id":2529},"what-is-still-unknown","What is still unknown",[13,2532,2533],{},"The current evidence does not answer these update questions:",[224,2535,2536,2539,2542,2545,2548,2551],{},[227,2537,2538],{},"Which version or date introduced the Secret neighborhood?",[227,2540,2541],{},"What exact Speed and Scare thresholds unlock each neighborhood?",[227,2543,2544],{},"What are the treadmill prices and stat gains?",[227,2546,2547],{},"What are the complete costume catalog and prices?",[227,2549,2550],{},"Do Secret packages have different odds, income, or item pools?",[227,2552,2553],{},"Were Minion speed, Base capacity, or neighbor requirements rebalanced?",[13,2555,2556],{},"Check the live Roblox experience and current developer announcements for those values. The supplied gameplay records are useful for recognizing the content and its route, but they are not a substitute for a dated changelog or live UI values.",[40,2558,279],{"id":278},[281,2560,2562],{"id":2561},"is-secret-a-confirmed-area","Is Secret a confirmed area?",[13,2564,2565],{},"Yes. The supplied gameplay record shows progression to a Secret neighborhood and packages there. It does not provide a formal launch date or complete unlock requirements.",[281,2567,2569],{"id":2568},"do-i-need-both-speed-and-scare-for-the-newer-content","Do I need both Speed and Scare for the newer content?",[13,2571,2572],{},"The records show both stats matter when progressing toward Secret. Use the live target or area requirement as the final authority because exact thresholds are not documented here.",[281,2574,2576],{"id":2575},"are-the-new-treadmills-confirmed-to-have-fixed-stat-gains","Are the new treadmills confirmed to have fixed stat gains?",[13,2578,2579],{},"No. A treadmill and scare treadmill are mentioned, but their exact names, prices, and gains are not reliably recorded in the supplied evidence.",[281,2581,2583],{"id":2582},"are-secret-packages-always-better","Are Secret packages always better?",[13,2585,2586],{},"Not proven. The record suggests higher fear may provide better packages, but it does not establish fixed odds or income. Compare the live item and your current Base setup before changing routes.",[281,2588,2590],{"id":2589},"when-will-the-next-update-arrive","When will the next update arrive?",[13,2592,2593],{},"No release schedule is supplied. The Roblox metadata date records synchronization on October 30, 2026, not a promised update date.",[675,2595,2596,2602,2609,2616,2623,2631],{},[678,2597,2598,2600],{},[463,2599,312],{},[463,2601,684],{},[13,2603,2604,2606],{},[30,2605],{"href":322},[30,2607,322],{"href":322,"rel":2608},[324],[13,2610,2611,2613],{},[30,2612],{"href":704},[30,2614,704],{"href":704,"rel":2615},[324],[13,2617,2618,2620],{},[30,2619],{"href":712},[30,2621,712],{"href":712,"rel":2622},[324],[13,2624,2625,2628],{},[30,2626],{"href":2627},"https:\u002F\u002Fearlywiki.com\u002Fscare-your-neighbor\u002Fcodes\u002F",[30,2629,2627],{"href":2627,"rel":2630},[324],[13,2632,2633],{},"The Roblox record supplies the game identity and the October 30, 2026 metadata synchronization date; it does not establish a gameplay release date. The gameplay records support the Secret neighborhood, the Speed and Scare progression route, treadmill references, costumes, and packages shown or discussed in the videos. The EarlyWiki snapshot supports the no-verified-code status dated October 29, 2026. No supplied source provides a formal changelog, complete neighborhood thresholds, update dates, package odds, item incomes, equipment prices, or balance deltas; live in-game panels and developer announcements take precedence when they differ.",{"title":328,"searchDepth":329,"depth":329,"links":2635},[2636,2637,2638,2639,2640,2641,2642],{"id":2376,"depth":329,"text":2377},{"id":2414,"depth":329,"text":2415},{"id":2425,"depth":329,"text":2426},{"id":2480,"depth":329,"text":2481},{"id":2498,"depth":329,"text":2499},{"id":2529,"depth":329,"text":2530},{"id":278,"depth":329,"text":279,"children":2643},[2644,2645,2646,2647,2648],{"id":2561,"depth":341,"text":2562},{"id":2568,"depth":341,"text":2569},{"id":2575,"depth":341,"text":2576},{"id":2582,"depth":341,"text":2583},{"id":2589,"depth":341,"text":2590},"Updates","Track the documented Scare Your Neighbor updates, including the Secret neighborhood, new training equipment, costumes, package rewards, and code status.",[2652,2655,2658],{"question":2653,"answer":2654},"What is the latest Scare Your Neighbor update?","The supplied evidence documents Secret-neighborhood gameplay, newer treadmill and scare-treadmill references, costumes such as clown and devil, and packages in the Secret area. It does not include an official version number or complete changelog.",{"question":2656,"answer":2657},"How do I reach the Secret neighborhood?","Train both Speed and Scare, then use the requirements shown by the current area or neighbor. The records confirm the route requires both stats, but they do not provide a complete threshold table.",{"question":2659,"answer":2660},"Are there any active Scare Your Neighbor codes?","No verified active code is documented in the supplied EarlyWiki snapshot as of October 29, 2026. Confirm any future code in the live game or a developer announcement.","Updates: New Areas, Training & Reward Changes",[2663,2664,2665],"The supplied records confirm Secret-neighborhood gameplay, but they do not provide a formal versioned changelog or release dates.","Newer progression content is tied to both Speed and Scare, with training equipment, costumes, and higher-value packages shown in the records.","No verified active code is documented as of October 29, 2026; check the live game or a developer announcement before trusting a code.",{},"\u002Fupdates",{"title":2365,"description":2650},{"loc":2667,"lastmod":378},[],"en\u002Fupdates\u002Fupdates",[368,2649],"j22MDQOAsDyGYfENd6ucjKpHJ5i5GrQSuZkPPwcZqEg",1793412289287]