The Scare Your Neighbor Items system turns stolen Packages into passive income. Your main decision is not simply which item has the best name: compare the income shown in-game with the Base space it uses, keep the stronger copy, and sell weak duplicates when your capacity is full. The Base guide shows where those items fit in the processing and income loop.
How to get and use items
Follow this loop to turn a Package into an item you can use:
- Steal a Package from a Neighbor. The package is the source container for the item.
- Bring it back to your Base. A successful theft is only the start; return it safely before trying to open it.
- Place the Package and wait for Minions. Minions process the package before its contents can be claimed.
- Open the processed Package. The result may include items such as Snow Globe, Lava Lamp, Boombox, or Toy Robot.
- Place the item in your Base. Placed items produce Money over time, although the exact rate is not documented for most items.
- Compare, equip, or sell. Use the displayed income and your available capacity to decide what stays in the Base.
Open a Package and get a Scare Your Neighbor item
This moment supports the Package loop by showing a stolen package being processed, opened, and turned into a Snow Globe.
This makes Packages, Minions, Base capacity, and Items one connected progression loop. Money from placed items can support upgrades to Scare, Speed, Minions, Costumes, and Speed Auras, which in turn help you reach better Neighborhoods and Packages.
Named items and reported values
The table lists named items supported by the available gameplay evidence. It is a useful starting list, not a complete item index. A dash means that no player-facing value is documented here.
| Item | Package or tier | Reported income | Practical use |
|---|---|---|---|
| Snow Globe | Beginner Package; Common | — | Place for passive Money; track in Index |
| Penny | Package | — | Compare its displayed income before keeping |
| Dice | Package | — | Compare its displayed income before keeping |
| Lava Lamp | Package | — | Place for passive Money; sell weaker duplicates |
| Boombox | Package | — | Place for passive Money |
| Vacuum Cleaner | Package | — | Place for passive Money |
| Skateboard | Package | — | Compare duplicates before selling |
| Toy Robot | Package | — | Compare duplicates before selling |
| Arcade Machine | Higher-level Package | About 1,850 Money; period unclear | Check the in-game display before ranking it |
| Table | Package | About 1,850 Money; period unclear | Check the in-game display before ranking it |
| Bicycle | Package | About 650 Money; period unclear | Check the in-game display before ranking it |
| Robot | Higher-level Package | — | Keep the better Robot after comparing income |
| Hovercraft | High-level Package | — | Candidate for a high-income Base slot |
| Cryogenic Camera | High-level Package | — | Candidate for a high-income Base slot |
| Unnamed Secret-tier item | Secret Package | About 1,000,000 Money per second; name unclear | Treat as a high-tier example, not a complete item record |
The 1,850 Money and 650 Money figures are subtitle reports, not a complete in-game income table. The subtitles do not make the earning period clear, and the Arcade Machine/Table association may be mixed up. Check the item’s own display in your current server before using these figures to choose a final loadout.
What to keep, equip, or sell
Use this decision order when your Base is approaching its capacity:
- Check the actual income display. Do not rank an item only by its name, visual rarity, or the Package that produced it.
- Protect the better copy. When you have duplicate Lava Lamps, Skateboards, Toy Robots, or another item, keep the copy with the stronger displayed income.
- Use
Equip Bestas a shortcut, not the final decision. It can quickly select high-income items, but inspect the result for duplicates and capacity problems. - Replace weaker items first. If a new Hovercraft, Robot, or Cryogenic Camera has a better displayed return, use it to replace a lower-return slot when the space tradeoff makes sense.
- Sell surplus items. Low-income duplicates or items that cannot fit in the Base can be sold for Money, which can fund progression upgrades.
Sell obtained items for more Money
This moment supports the sell decision by showing obtained items being sold to increase Money when choosing what to keep.
There is no supported complete price list or exact income ranking for every item. Treat the Base’s current displayed values as decisive when they disagree with a reported example.
Packages, rarity, and Index
Higher-level Neighborhoods provide better Packages as your Scare and Speed improve. The recorded progression names the tiers Common, Uncommon, Rare, Epic, Legendary, Mythical, Cosmic, and Secret. A higher tier is a reason to inspect the result carefully, but the available evidence does not provide a complete drop pool or exact odds.
The Index records collection progress and can show a Snow Globe as Common. It is useful for tracking what you have found, but it should not be treated as the Base’s income ranking: collection rarity and passive Money are separate decisions.
What is not documented
The available evidence does not establish a complete item database, exact sale prices, exact income rates for most named items, Package odds, Base-space costs, processing timers, or the full Index classification system. It also does not confirm the name of the example Secret-tier item. Use those values only when the game itself displays them, and keep the unnamed Secret example separate from named item records.
FAQ
How do you get items in Scare Your Neighbor?
Steal a Package from a Neighbor, return it to your Base, place it for Minions to process, and open it when it is ready.
Which Scare Your Neighbor items should you keep?
Keep items that show better income for the Base space they use. Compare duplicates before selling weaker copies, and use Equip Best as a starting point rather than an unquestioned final loadout.
Is the Arcade Machine worth 1,850 Money?
A subtitle reports about 1,850 Money, but it does not make the earning period clear, and the corresponding item record may be confused with Table. Confirm the current in-game display before using that figure in a comparison.
Does the Index show item income?
The Index is supported as a collection and rarity record, including Snow Globe as Common. The available evidence does not establish that it is a complete Base-income list.
SourcesReviewed October 30, 2026
https://www.youtube.com/watch?v=Idyg0ossWVg
https://www.youtube.com/watch?v=_ntLMl-vV4Q
https://www.youtube.com/watch?v=uQgq49VuXY4
https://www.roblox.com/games/124710677460732/Scare-Your-Neighbor
The Package-to-Item loop, named items, reported income examples, selling flow, and Index context are based on the supplied gameplay records and the game listing. The item list is partial. The reported Money figures are not independently tested here; their earning period and one item association remain unclear, so the current in-game display is decisive.

