Scare Your Neighbor neighborhoods are the game’s progression route from basic neighbors to high-value package targets. The documented order is Common → Uncommon → Rare → Epic → Legendary → Mythical → Cosmic → Secret. Use Scare to pass the fright check, then use Speed to reach the house and survive the chase back to Base.
Neighborhood order and evidence
The table shows what each documented tier represents. It does not turn video observations into a complete official unlock chart: most exact requirements, neighbor rosters, and package pools are not recorded in the supplied evidence.
Scare Your Neighbor neighborhood progression
| Neighborhood | Progression role | Known target or reward clue | Requirement evidence |
|---|---|---|---|
| Common | Starting area | Basic neighbors and starter packages | A Common neighbor is shown with Scare level 800 |
| Uncommon | Early upgrade | Stronger neighbors and packages than Common | Exact threshold not documented |
| Rare | Mid progression | Police is associated with this tier | Higher Speed and Scare; exact gate not complete |
| Epic | High progression | Epic packages and chase-heavy targets | Higher Scare and enough Speed to return to Base |
| Legendary | Late progression | Rich Neighbor, Golden Palace, and a golden package appear in evidence | Exact threshold not confirmed |
| Mythical | Very late progression | Mythical package is recorded | More Speed and Scare; full gate not documented |
| Cosmic | End-stage progression | Hovercraft is identified as a Cosmic item | High Speed and Scare; complete roster not documented |
| Secret | Secret-stage challenge | Devil is shown as an exceptionally difficult target | Specific unlock and target requirements are unconfirmed |
Treat the order as the reliable part of the map. The evidence does not establish precise thresholds for every row, and the recorded Devil failure does not prove that every Secret target is impossible to scare.
Choose between Scare and Speed
Neighborhood progression is not a single-stat ladder. Make the upgrade decision from the failure you are seeing:
- The scare chance or required level is too low: train at
Scare Trainersand consider a strongerCostume. The Common example displaysScare level 800, while an early video also shows a target with roughly 75% scare chance; these are separate observations, not a universal formula. - You can scare the neighbor but cannot get away: train on
Treadmillsor use aSpeed Aura. Police and other stronger targets can chase after you take the package. - You cannot reach the target consistently: raise
Speedbefore treating the neighborhood as your next farming route. One recorded Grandpa scenario uses about900 Speed, but that is not a universal requirement for every neighbor. - You pass the check but lose the package: step back to a safer neighborhood and complete reliable runs. A higher tier is only useful when the package reaches
Base.
The practical rule is to satisfy the displayed Scare check first, then leave enough Speed for the return trip. Do not infer that a neighborhood is unlocked solely because a related item or neighbor appears in a video.
Run a neighborhood package route
Use this loop when testing a new tier:
- Check the target’s displayed
ScareorSpeedrequirement before knocking. - Train the missing stat at
Scare TrainersorTreadmills; use a Costume or Speed Aura when it fits your current budget. - Knock on the neighbor’s door and attempt the scare interaction.
- If the scare succeeds, take the
Packageand immediately plan the route back toBase. - Avoid the pursuing neighbor and return with the package instead of forcing a second target.
- Place the package at
Baseand letMinionsprocess it before opening the reward. - Keep, equip, or sell the resulting
Item, then reinvest theMoneyinto the stat or minion upgrade that removes your next bottleneck.
This route explains why Speed matters even when the visible gate is a Scare value: the reward pipeline is incomplete until the package is safely processed at Base.
Steal and process a neighborhood package
This moment supports the package route by showing a stolen package returning to Base, Minions processing it, and the resulting common item being checked.
Targets linked to the tiers
The supplied records identify several target types, but they do not provide a complete one-to-one neighborhood roster. Use these as route clues rather than guaranteed assignments:
Noobis an entry target, with a video example showing about 75%Scare chance.Old ManorGrandpaappears in early progression; some chase footage uses about900 Speed.Policeis linked to the Rare and Epic portions of progression and actively pursues the player.Strong Manis a tougher target shown with a Vampire costume during a successful package escape.Rich Neighboris associated with late packages, including a Golden Palace, golden package, and Luxury Safe.Slender ManorSlenderinais treated as a special high-tier target that continues chasing after the theft.Devilis a Secret-stage difficulty example. The recorded failed scare is evidence of that attempt, not a confirmed global rule.
Reach the Rare neighborhood and escape Police
This moment supports the tier and target clues by identifying Common, Uncommon, and Rare neighborhoods before connecting Rare with a pursuing Police neighbor.
What is not documented
The evidence does not give a complete official table for neighborhood unlock costs, exact Speed and Scare gates, package drop rates, processing times, or every neighbor in Legendary through Secret. It also does not prove that every package shown in a video belongs exclusively to the neighborhood where it appears. Check the current in-game requirement panel before spending upgrades or committing to a difficult run.
FAQ
What is the neighborhood order in Scare Your Neighbor?
The documented sequence is Common, Uncommon, Rare, Epic, Legendary, Mythical, Cosmic, and Secret.
Is Rare the first neighborhood with Police?
The supplied video evidence connects Police with the Rare area and later shows an Epic result, but it does not provide a complete official roster. Treat Police as a documented progression clue, not proof that every Police target is exclusively Rare.
How do I prepare for Cosmic or Secret?
Keep raising both Speed and Scare, and verify the displayed gate before entering. The evidence specifically describes needing more of both stats before Cosmic and Secret, but it does not record complete numeric thresholds.
Does a better neighborhood always mean better profit?
Higher neighborhoods are associated with better package quality, but a failed scare or an escape failure can prevent the package from reaching Base. Compare reward quality with the success rate of your complete package route.

